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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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satsugaikaze:
Then I suppose it makes me a bad person to be able to see where Mike Laidlaw is coming from.  :-(

cyro:

--- Quote from: Dimmukane on 24 Mar 2011, 15:44 ---For the same game, even

--- End quote ---

Well same series. The Hell screenshot is ME1.


--- Quote from: satsugaikaze on 25 Mar 2011, 04:30 ---Then I suppose it makes me a bad person to be able to see where Mike Laidlaw is coming from.  :-(

--- End quote ---

Not at all. I get where he's coming from. I even agree with a fair bit of it. I think a fair bit is the fact that he has to (for employment reasons) tip-toe around the development cycle issue. DA2's biggest change in my opinion is it's short develpment cycle. A lot of the issues he's acknowledged but can't expand on because it's plainly his job on the line.

DA2 needed another 6 months to a year in development for them to have made something truely spectacular with it. In my opinion, that's what this whole thing boils down to.

KvP:
I don't think Laidlaw's crazy, but I'm not convinced that, given the design flaws of the game, that another year would have made much difference. The combat system, such as it is, is quite polished, it's just not good.

It just strikes me as funny that he would say this:

--- Quote ---When I look where Dragon Age II leaves us, it leaves us with a phase that's inherently more interesting--one where we see strife and things falling apart. This is in stark contrast to the ending of Origins, where we saw things resolved. Oh good, the Blight's over. That's great.
--- End quote ---
When DA2's ending is most reminiscent of KOTOR2's, and completely (and I mean completely) removes all player choice. Nothing you do matters at the end at all. And it's a cliffhanger.

Alex C:
Damn, that's harsh. But now that I think about it I kinda see where you're coming from. But still, if I were a developer I'd take that comment like a kick to the junk.

Tom:
It seems like an excuse to sell us DLC.

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