Fun Stuff > CLIKC
Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons
David_Dovey:
Everybody who calls the Isabela mod racist is a pansy
Anyway, I love darkies, you fag
ackblom12:
--- Quote from: KvP on 27 Mar 2011, 13:03 ---Arcanum was big potential and small payoff, dude
--- End quote ---
And I disagree! Game was broken to high hell, in both errors and game design flaws, but it was still probably one of the best worlds I've played through. Had a hell of a lot of problems you had to deal with in order to experience it but well worth it as far as I'm concerned.
KvP:
--- Quote from: James on 28 Mar 2011, 04:45 ---Hey, question for you though: in the Xbox 360 version can you set it so that your guys deal with their own attacks and leveling? The Mass Effect 2 demo had that setting, but still kept asking me to "tell Sally to use mind-smash" or whatever. I dunno if that was just for when it first came up so I'd lrn 2 play proprly, or if it was just lies. I'd consider picking this up cheap if I could avoid most of the micro-management bull-ess-hit.
(You can't edit the default face though? That's so weird. I thought it was a glitch in ME2 when BasicShep's skull sagged the instant you went into the customisation screen.)
--- End quote ---
Characters not under direct control of the player will attack normally with no problems, but the tactics system, such as it is, apparently has a lot of problems that have been present since the demo dropped. Some talents will be used as normal and some will be ignored, even if you specifically parse out the logic via the broken tactics system, but I can't really tell you which ones (as a general rule, the more basic the talent, the better the usage). If you set the game to casual you probably won't have many problems, busted AI or no.
Tom:
I hope that, one day, we get to hear Patton Oswalt as a dwarf.
Johnny C:
THOUGHTS ON AN ENDING
* the sequence where you are forced into a binary choice was annoying – what if i hate both of them, for example? – but the way they rope you into it was shocking and interesting.
* it's too bad the subsequent boss fights are so lacklustre. also why even bother HAVING class-specific loot in the final couple of battles?
* in all, i actually really appreciated the framing device. and on the whole, i think the story was fairly clever – the episodes are well-thought out in terms of their actual arc, and there are neat little parallels and echoes and reverberations of all these socio-political tensions in the world that happen to come to heads at several moments. the considerations of ordinary people in this world are in a constant interplay with each other. i think their understanding of their own world, even if they've turfed it a bit with the design and approach to this game, is still secure enough and thorough enough that they can do some occasionally very wonderful things with it.
* but the pacing was like way fucking off pretty much the whole game. it stumbles and lurches where, even in its most grindy bits, DA:O walked confidently. not to mention where mass effect 2 fuckin' strutted. the game felt lumpy and disproportionate a lot of the time.
* y'know, i'm really crushed that you never actually get a chance to explore the gallows in-depth. the whole game you're told how dreadful it is – why not just let us see the place?
* i miss ferelden y'all
* by the end i was rigging up some custom tactics. nothing fancy but tweaking some settings so anders would cast haste immediately upon entering battle wound up being a good idea since it could turn my party into a crazy killing machine. it's a bit broken but you can make it work in your favour for sure.
* the end of act II, in retrospect, felt like the real climax of the game. but act III and the ending didn't feel unfinished or necessarily unsatisfying. they're missing a denouement but the narrative wraps up at a point where it kind of makes sense to wrap it up? it's just unfortunate that they did it with a cutscene, mostly, and not an overly elegant one at that.
i have problems with it especially in terms of how constrictive and bland kirkwall and its environs are (sundermount: gaming's most boring mountain?) and i have a few problems with the writing (especially how the conversation wheel sometimes isn't really honest about the kind of thing hawke's going to say, which has led me to some seriously gritted teeth, and also how a lot of conversations don't actually change that much based on yr responses) but i also had fun with the game and i've already started a female warrior playthough (she's tough and doesn't take shit! and also looks like an anime) so that i think stands for something. not as good as origins but fun enough.
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