Fun Stuff > CLIKC
Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons
Dimmukane:
--- Quote from: Tom on 09 Apr 2011, 15:46 ---
What ever happened to Mythic?
--- End quote ---
I work with quite a few ex-Mythic people, actually. They mostly got split between a handful of studios, particularly the one I work at and Bioware.
KvP:
DA3 is reportedly in development presently, and it's going to have multiplayer. This from the rumors section of some mag.
est:
Multiplayer co-op with friends would be pretty rad.
KvP:
Patch out for PC, delayed a week for consoles
--- Quote ---Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).
On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.
Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.
CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.
PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.
This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.
--- End quote ---
--- Quote ---Cumulative Community Patchnotes
GAMEPLAY
The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
Anders's default set of tactics will now activate Haste when appropriate.
Aveline's final armor upgrade is now available during "Favor and Fault."
Aveline's Retaliation talent no longer imposes a delay when activated.
The warrior's Rally talent now functions as described.
The rogue's Lacerate talent now functions as described.
Party members who are resurrected during a fight now rejoin combat properly.
Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
Potions, poisons, grenades, and runes can now still be ordered from the Hawke estate after the main campaign is complete.
Various minor gameplay issues no longer occur
the Enemy:Rank tactic no longer selects a new target and is now working on the PC version in the same way as on consoles
QUESTS (SPOILER WARNING)
'Who needs rescuing' is now functioning properly
"Duty" will now appear on the Chanter's Board even if the player accepted all of the board's quests before installing the Exiled Prince premium content.
The journal for "Duty" will now update if the player left the Docks (Night) area immediately after killing the Flint Company mercenaries.
In "Finders Keepers," the door to Woodrow's Warehouse will now open if the player steals the location to the warehouse from the harbormaster's office.
In "Finders Keepers," if the player leaves Woodrow's Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
In "Herbalist's Tasks," the varterral's heart is now available even if the player killed the varterral before receiving the quest.
Merrill no longer refers to the aftermath of "A New Path" before the plot has been completed.
Varric is no longer confused about which character Hawke has been romancing.
Various minor story-scripting issues no longer occur.
Import Functionality
"Finding Nathaniel" reads the flags properly if the Warden killed the Architect.
PC/MAC-SPECIFIC FUNCTIONALITY
Varric's Embellishment talent no longer incorrectly refers to movement speed.
It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
The game now functions correctly if the Windows desktop is set to 150% size.
The video options menu now allows a wider full-screen gamma range.
Various issues specific to DirectX 11 no longer occur.
Various technical changes should improve performance and limit crashes.
Current issues, post 1.02:
GUI Elements are not aligned properly after installing 1.02 [confirmed]
Carver goes from Grey Warden to Templar in act 3 [unconfirmed]
Import issue with Zevran (all)
'Who Needs Rescuing' quest still broken in some cases
Modal abilities that should be exclusive are stacking if you toggle two of them on quickly
Merrill's 'Mourning' quest at the beginning of Act 2 is auto-completing. This quest is not supposed to be in the game so for now just disregard the message about it. (it does not affect your game at all)*
*After talking to the design team it was established that this quest was supposed to be cut from the game and somehow remnants of it stuck around in some fashion. Rest assure it has no affect on anything going forward (and even when it was in the game it was a very brief conversation with not plot modifying flags). Sorry for the confusion.
Current issues that require new playthroughs (or older saves) in 1.02
Merrill's 'Mourning' at the beginning of Act 2 is fixed but requires you to load from before entering The Deep Roads
Slo-mo hawke (as well as other stat modifiers) are not retroactively
fixed. The problem will not reoccur or get worse but whatever value you
currently have will be stuck with you for now (there are many helpful
threads about editting the save to manually fix the issue in the mean
time)
--- End quote ---
satsugaikaze:
You would have thought that that auto-attack would have been fixed by the very first significant patch and prioritized to do it but I guess beggars can't be choosers.
Despite having played about 90 hours of Dragon Age II now, I don't think I ever bothered doing Herbalist's Tasks. Barring everything else in the game, that one was a blatant insignificant fetch quest with a whole lot of shitty trawling enemies' corpses for some random guy in Hightown.
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