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Dragon Age 2: Fuckin' Bitches, Stabbin' Dragons

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Tom:
My inner 14yo is so fucking stoked.

Alex C:
Just putting this here because the DA:O thread is pretty well dead these days.

I've been playing DA again, and man, I forgot how much I love Dog. I understand why so many people think he's kinda crappy-- it's tough to argue with the "Shale, 2-3 Mages or maybe a Rogue" power gamer crowd if you want to talk pure efficiency and spike damage-- but on the other hand, holy shit is Dog fast. He's a perfect companion for a lazy gamer like me. I just set up his tactics so that he Overwhelms an enemy mage straight away and then just runs down anything that attacks my PC (a rogue this time around-- I felt like doing a pretty basic human PC/Alistair/Morrigan/Dog run). This usually results in one dead mage VERY quickly followed by Dog rounding up all the archers so they drop their bows and start wimpily hacking away at him. It's even better when he then runs off to rejoin the melee scrum (again, automatic, because he's set to assist the PC and Alistair). The archers sometimes chase him for a bit but they cannot catch him, because again, holy shit, is Dog fast. It makes me feel sorta bad for Dog because he gets hated on sometimes and the internets isn't very good at quantifying anything but DPS and his raw skirmishing speed isn't something that you can just math out easy. Fights take a bit longer than with some of my old power gamey groups, but with Dog around I'm pretty sure I'm actually doing a lot less clicking just because he is so good at running around and pulling the faces off of ranged attackers.

Tom:
The mod that lets you have both 3 companions and your dog is definitely a favourite of mine.

Alex C:
That does sound kinda nice, since honestly I think the best argument against Dog is that he isn't exactly chatty during quests. From a game balance point of view I'd actually be willing to argue that for newbies at least he's no worse than using Sten since the only way to really use 2 handers correctly is to sit there and babysit them so they drop a special attack in between the deadspace in their auto attack animations.

KvP:
Spoilers for DA1 follow!

So for all of us who thought that Morrigan's child would be some sort of setup for a sequel... Surprise! It's DLC!

With this and Fallout 3 I'm wondering if we won't see more endgame decisions being parceled out on a pay-per-view basis.


--- Quote ---The dreaded Archdemon has been slain and the advance of the darkspawn halted by a lone, heroic Grey Warden. The kingdom rejoices, but at least one question remains: what happened to Morrigan? The sorceress joined the Wardens cause, but it is said her true purpose was not revealed until the eve of the last battle. She vanished into the shadows, and while rumors claimed she crossed over the mountains into Orlais no trace of her path could be found. She was never heard from again... until now. Nearly a year has passed since the Archdemon's death, and word has reached the Wardens that Morrigan has returned to Ferelden. She has been sighted in the southern wilderness where she was first encountered. Is it truly her? If it is, then why is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all.

Key Features:
• Confront Morrigan in this dramatic conclusion to the Origins storyline
• Earn powerful rewards that transfer into your Awakening and Origins campaign
• Import your character from Origins or Awakening or create a new, high-level hero!
--- End quote ---
"dramatic conclusion" = Decide if you want to kill Morrigan.

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