Fun Stuff > CLIKC
Metroid: Other M
JD:
So this game comes out in 5 days.
Look at the box art.
And this slick TV spot
Also this rad gameplay
So who else is gonna get it? A friend of mine got it early(read: today) and I am mad jealous.
Here's what he says on it:
--- Quote ---Well, I just played it for about two hours, got two power-ups. It still has a very Metroid feel, and the action is very satisfying. The Diffusion Beam is awesome. The controls are tight, for the most part. Movement is quick and responsive, and the first-person elements are solid. Combat is fun, but I did run into an instance where I was repeatedly dodging instead of performing a lethal strike. Hopefully, this isn't too common.
I've made it through a large part of Sector One, the Biosphere. I've gone through maybe three boss fights so far, all of which incorporated third-person and first-person controls. The dynamic switching is surprisingly not as jarring as some preview articles would lead you to believe. It works well, and it gives the game a very unique twist. Lethal strikes are easy to perform, using the overblast is fun, and the morph ball handles very well.
Metroid purists, fear not. There are hidden compartments with expansions stashed in them to encourage exploration. So far, I've come across seven missile expansions and one energy tank. Energy tanks work like traditional Metroid games. Missile expansions will only add one missile to your maximum count.
You can regenerate your missiles and health by concentrating, which involves aiming the Wii remote at the ceiling and holding A. Your health will only go back up to 99, and only if it falls below 30. Enemies won't drop pick-ups to refill your lost resources. You're either concentrating when the action is slow, or you're holing up in a save room.
Now, onto the part everyone was worried about: the story.
The cutscenes are well-rendered and organic, and the narrative so far is engaging. Admittedly, there has been a moment where I have literally said, "Okay, let's get to the action now." There are a lot of cutscenes in the beginning that could have been spaced out better, but once you get past that, it's fine. They're succinct, but not to the point where it goes by so fast that you're left wondering what the hell you just saw and unable to absorb any information that was presented to you.
Overall, I'm liking what I'm playing. It's different, but it's still Metroid.
--- End quote ---
Storm Rider:
I'm interested in it, but kind of wary because preview coverage seemed really split on it. I think it's cool how Nintendo is at least willing to experiment with the Metroid IP more than their others, handing the series over to an American studio for 3 games and then to a developer that makes a very, very different type of game than Metroid traditionally is.
Ozymandias:
Is there an option to play the game without obnoxiously maudlin Japanese cutscenes that interrupt my fucking Metroid game and give Samus daddy issues?
Storm Rider:
I've heard they're unskippable but also much more infrequent than people have been led to believe, mostly weighted towards the very beginning and very end of the game.
Alex C:
--- Quote from: Ozymandias on 27 Aug 2010, 14:05 ---Is there an option to play the game without obnoxiously maudlin Japanese cutscenes that interrupt my fucking Metroid game and give Samus daddy issues?
--- End quote ---
I seriously considered making this into it's own massive repeating quote tunnel.
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