Fun Stuff > CLIKC
Bisoshock: Infinity or Ben Franklin vs The Chineemen
Trynant:
--- Quote from: Alex C on 26 Sep 2010, 15:55 ---Perhaps, but Killer7 has waaaaaay more in common with Dan Brown than Pynchon. Ambition doesn't equal quality by a long shot, and frankly, I find it a li'l insulting that some people think that a work needs to intentionally be layered to be a good one. There's artists out there who spend an awful, awful lot of time trying to strip things back to its core, after all.
--- End quote ---
I have to disagree as to what Killer7 is more like. Its gameplay is experimental and an attempt at new techniques to convey emotions and themes through play. I probably should of related Killer7 to be more akin to something Joyce would produce if he was a game designer. If you try to grade the game based on its 'fun factor' you are missing the point. Joyce is not fun by conventional standards.
Agreed that ambition does not equal quality, but what quality are we talking about? If someone has the ambition to make a marketable book of fiction this is probably not going to result in quality art (although it might result in quality product).
I'm not sure what you're trying to say about artists stripping things to their core. Do they not try to add some meaning to their statements, even if they only use single entendre? If so, they are doing more than most game designers. What mainstream games add meaning to their gameplay?
Alex C:
I mean that Pollock numbered his stuff because he was sick of people trying to figure out what forms he was supposedly trying to convey with dripping paint. That there's painters and especially sculptors who do very little more than try to convey the tactile experience of creating an artwork. Fun is, after all, an experience.
est:
This game is automatically in better stead with me, because it doesn't look like a bunch of shiny, alternately chrome/not & bumpy shit. Bioshock could have been the best game in the world. I'll never know because I couldn't stand playing it due to its visuals.
KvP:
Really? I mean it's an upgrade from UE2 to UE3 (I actually didn't know that Bioshock was UE2, but it makes sense given the development time of the project) but the aesthetics of the engines are very, very similar.
est:
Yeah I know, but in this one there's a lot less surfaces that are shiny that are not supposed to be shiny, for example. I think that the more cartoony design works in its favour, because I really fucking hate things that tout "photorealism", because as Dovey mentions above, it seems to correlate with me disliking it due to uncanny valley issues or the simpler "shiny plastic face" issues.
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