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ackblom12:
So I've started to try and get back into this game again with a massive project in mind and I decided to look for some texture packs to make it look a little less like muddy texture blocks like it's supposed to.

I found this.

I'm currently using this texture pack. I'm tempted to use the cell shading one but I happen to like the basic idea of just regular ol texture blocks and this just gives it a nice boost.

I'm sure most of you are aware of the texture packs anyways but hey.

smack that isaiah:
I don't like bothering with the HD texture packs, or anything higher than the default resolution. 
Most people say that the Painterly Pack is the prettiest default resolution Texture pack.  And it's fully customizable with a lot of pretty options for all the materials. 
I used to use Quandary, which had 12 slightly dif't packs, one for each month, and I'd cycle to the next month every week.  I don't think he's updated it since Beta first launched, though.

LTK:

--- Quote from: smack that isaiah on 27 Feb 2011, 09:50 ---404 is pretty sweet.  Just a note, though, the one that spawns you in a mountain is "gargamel", lower case.  It does actually matter.

--- End quote ---

You're right! Edited accordingly.

I don't bother with the HD texture packs either because most of them are too radically different from the original textures for my liking. Also, a world made of 1 cubic metre blocks that have 2024x2024 pixel textures just doesn't make any sense.

I have always used Painterly because of its astonishing degree of customizability, something you just can't get with other texture packs. It allows me to change the things I don't like about the default textures, and preserve the things I do like about them. I can cycle between different packs for some variety once in a while, like light/dark stone, or light/dark wood, greener or autumn grass, plate or chainmail armor, and so on. And yet, it never feels like the textures that you're using don't really belong in the Minecraft world.

You can share your personal combinations now, as well. What do you use? This is the password for my pack:

eJxlVsty6zYM/ZV+QKczna61iOQ48VzbcSO3mdsdLMESxxSh8hHXf1/wIYlKNh7zACSBwwNAIO07GSz
8z68g7RGMLT6EbCfgHduDM70mGoozQWsskfSGEkWHs+mFZOvN3lJBY50pThKE6jSi8uCZ/0iETzRFKW
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XO18kUe+OO0a3ErC4hhuZibVrZTU3Iq96Pq4NiFsMFhbUjgftiXdfVmdaSx2qo05mBGVgT5L/U3jwst
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WOt4kH1Py+EAio=

ackblom12:
nah, the largest res things you can get are 256x256 and the one I am using is 128x128. All it really does is add a bit more detail to the blocks. I just like having a slight amount more detail available.

It is essentially the same as using new tile sets for Dwarf Fortress as far as I'm concerned. Not necessary by any means but oh so much easier to look at.

LTK:
I was primarily overstating, but the author of the textures did mention the originals were 2024. I do use custom textures for their prettiness; the cattle in particular looks so much better using painterly (they even come in appropriately retarded versions), and so do the other mobs. I just think that HD textures clash too much with the rest of the world to be enjoyable.

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