Fun Stuff > CLIKC
Bioshock: Infinite
ackblom12:
I would definitely need some more context on why vigors are pointless from Gareth. Playing on Normal, I found the special units and particularly large crowds made vigors absolutely necessary in multiple situations. On the harder difficulties, even normal enemies demand regular Vigor usage.
Thrillho:
They just didn't really do anything for me. On Bioshock, I had many different pre-arranged systems for how I used the plasmids. If they were standing in water, I shocked them, otherwise I set them on fire so that they would be constantly taking damage. If I was also standing in the water, I'd use the bugs.
On this one you had shock jock, which was okayish but barely stopped a patriot in its tracks (uh, aren't they robots?), the fire one which worked like a grenade launcher and I hate those, return to sender never seemed to work for me, the crows did no damage they just distracted people which I could never be bothered with (I'm a very offensive player. I was the same in Pokemon, if a move didn't take damage off the opponent I didn't use it).
I used the one that hypnotised them to be on your side quite a lot, although I felt it didn't last long enough.
Also the vigor upgrades cost so much that I saw no reason to bother upgrading them because it flat out costs too much and I do better just shooting the guys.
Also, the Vox guns suck. By the end of the game I was using the hand cannon and the carbine almost exclusively with dabbles of the shotgun.
LTK:
Return to Sender was tricky. All the Vigors (as well as some of the weapons) work differently depending on how long you hold the fire button. With Return to Sender, clicking gives you a temporary shield and holding lets you collect projectiles that are being shot at you, which you can throw back at people. It consumes Salts continuously while you're holding it, though, so it's not especially useful as an offensive power, but can save your life when you're being shot at from all directions.
Other Vigors were kind of disappointing, yes. Laying traps was almost completely useless because no one ever got near them. I never had any reason to use Bucking Bronco or Undertow, I wasn't prone to using Murder of Crows either, and Shock Jockey only became really useful once I got the chain shocking upgrade. I really liked Charge though, especially once I upgraded it to recharge my shields. If everyone was shooting at me I'd just charge into the first enemy I saw, which not only got me out of the crossfire but also restored my shields. Win-win. I got really good at zipping around the battlefield, Charging into someone and then shotgunning them, then if they were still standing, do a melee execution that had a chance to restore health. Plus, I also had that gear item which had a chance to Possess enemies when hit by a melee attack, and Charge counts as melee!
I started to feel bad for using executions very soon because Elizabeth got so upset by them. I can almost forgive them for changing everything that was good about the earlier Bioshocks since they did such an amazing job of characterising Elizabeth. This is what multi-million dollar video game budgets should be used for.
Thrillho:
Also, I thought the handymen were a bit OP. You just couldn't fight them. With Big Daddies you eventually could figure out a system, or you got powerful enough that you could just fight them head on, but that just didn't happen with handymen. You just had to keep dying until you wore them down.
LTK:
You may be doing it wrong. You need to run. My usual tactic was to shock them repeatedly while shooting half a clip of whatever I was holding, before turning tail and running to a safer place. Possessing an enemy to serve as a distraction works well too.
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