Fun Stuff > CLIKC

Bioshock: Infinite

<< < (13/38) > >>

RedWolf4:
Don't worry, I don't think anyone would want to spoil this.

LTK:
Think again. Apparently when the game got leaked shortly before release, people didn't really like the ending. One particular jerk went and spammed comment threads full with copy-pasted messages of the twist in bold. So I read enough to know the general concept before having the presence of mind to wrench my eyes away.

Also: Without manual saves, 1999 mode is bullshit.

snalin:
Yeah, I'm really missing manual saves right now. Walking by a police barrier by mistake and having to reload 5 minutes back is a pretty big hassle.

I'm torn on the two guns thing - they've probably thought that it adds tactical depth, but to me, I really miss being able to select the right gun for the situation. Going to a new area with long sight lines, and then being stuck on hand cannon and mortar is kind of a bitch.

LTK:
You know what I liked best about the previous weapon system? The creativity and variety that went into the weapons. Bioshock 1 and 2 had things like electric, phosphorous and exploding buckshot, proximity grenades, liquid nitrogen, trap rivets, and rocket spears. There's nothing of the sort in Infinite; it's all just bullets or explosives.

I feel a bit like I'm being all "Change is ba-a-a-ad, games should always stay the sa-a-a-ame" but I really think this was what set the gunplay in Bioshock apart from all the other shooters, so I'm sad it's gone. On the other hand, I haven't gotten to the point where the skyrails start getting involved in the combat, so I don't have a complete picture yet.

snalin:
The thing is, they don't ever limit what vigors you can bring into combat, and all are trapable, so you get some of that depth back. But yeah, I do miss the different kinds of ammo. With more enemies and more and cheaper ammo, you get to shoot your guns much more, which is a lot of fun. The gunplay is all in all an entirely different beast, and I'm not sure which I like better - seems like I have to go back to Bioshock once I'm done.

One thing that's cool about the weapons is that they all look really gorgeous. Even the standard machine gun has a lot of character.

Has anyone figured out how to actually get behind the mechanized patriots? Shocking them stuns them for a bit, but usually not for long enough to make the entire trip around them, and possessing somebody to work as a decoy works for a bit, but the patriots seems to be smart enough to turn towards you once you start pumping out damage.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version