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KvP:
After so many years of nothing at all, they released the first trailer to the game. The developer has claimed to have "defeated the uncanny valley" or some such nonsense. That said, the facial mocapping is quite good.

It's said to be a departure from GTA/RDD style gaming - fewer firefights, more focus on non-linear investigation (Heavy Rain seems to be a reference point). There are a few ways they could go with this - (A.) Despite the hype the game is a slight variation on the R* formula and everyone will love it, (B.) The game is actually different but negative feedback causes them to shift focus back to combat, or (C.) the game will be a modest success and considered a noble failure.

We'll see how it shakes out!

Tom:
I'm going to go with (A.). R* games are like the Chucks of videogames.

SirJuggles:

--- Quote from: KvP on 11 Nov 2010, 18:30 ---"defeated the uncanny valley"

--- End quote ---

I was trying to give them the benefit of the doubt for that statement, then 0:18 came up in the preview and I just started laughing.

That being said, that preview does a good job of getting me interested.

look out! Ninjas!:
It's definitely on this side of the valley; not realistic enough to fall into it. What I want is some damn gameplay footage, that was all cutscene and it's probably what they spent the last two years on.

est:
I don't know about that.  My problem with the uncanny valley is that the movements (and a lot of the time in games - the lighting) look un-natural when the rest of the character looks close to photorealistic and it throws it all off.  I think they've done two things here, moved the photorealism back just a little bit, then mentioned, amp up the mocap detail instead so that the facial movements look about as realistic as the face textures do.  It's about getting the right balance, I think, and they've come closer than anything else I've seen.

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