Fun Stuff > CLIKC
Bioware's New Game: It's Mass Effect 3.
JD:
Yeah you need at least one other guy to pull you up at the end. Do legion since he isn't really alive anyway.
Ozymandias:
I keep reading that Mordin, Wrex, and Legion are appearing in non-squad based roles and I just keep wondering WTF, since all three are fantastic characters.
Wrex and Legion actually make sense I guess, if you follow the theory that they're going to center the game around building up a galactic force to destroy the Reapers- they're the representatives of their races and can lead the charge from their respective fronts. Mordin hardly qualifies on that front, though. Especially if the council survives ME1.
KvP:
It makes the most sense, though, and it has since ME2 expanded the party NPC list. It's pretty much what they did from BG1 -> BG2. The majority of CNPCs from BG1 either made cameos or were killed off. Only the important ones (eg family, love interests and comedy relief via Minsc and Edwin) made it to the sequel as party characters. And considering it's highly likely that companions will have their own subquests (with or without "loyalty" mechanics) the permanent ME3 party pool is probably going to be ME1/ME2 standard.
If I were to gamble I'd say there are going to be sections where you can run with a former party NPC, but only for that mission (ala Lair of the Shadow Broker). A lot of people are going to be unhappy with this, but I don't see Bioware really shaking up their game design to avoid it with the given amount of development time they have, and the proven success of their formula.
Buttfranklin:
Mordin makes sense not coming back with an active role since he is getting very old by Salarian standards.
satsugaikaze:
--- Quote from: Ozymandias on 08 Apr 2011, 22:04 ---I have to assume the Liara/Shitty Human Survivor/Garrus/"James" team is just at the beginning of the game, right?
Right?
--- End quote ---
Since Ashley is lookin' pretty bangin' for the third game I have to say that this is probably a combination I'd be quite happy with
:psyduck:
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