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Elder Scrolls V

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snalin:
How did stuff work out in Clear Sky? I know that at least Shadow of Chernobyl (which I'm playing now) did something like that - anyone could and probably would die - quest givers and targets. They included some mechanisms to work around this - important quest givers was surrounded by allies, and would be okay unless you killed them or joined the opposing faction. if you had a quest goal to go see someone, and they died before you got there, you could check their PDA for the info you were looking for. If a quest giver died and you were doing a quest for them, you could still finish the job, and the money would get mailed to you. It's a brilliant shooter that manages a game world where shit goes down without your influence excellently. They could have fucked that up in Clear Sky, I've got that sitting on steam, so I might as well check it out once I'm done with SoC.

Anyways, it'll probably be hard to translate that kind of success to TES if Bethesda is going with what they seem to think is a good idea - voiced NPCs, every NPC (except guards) custom built etc. You simply won't have enough people to pick from to create a living, breathing world that's interesting enough to be an improvement over Oblivion.

scarred:

--- Quote from: Scandanavian War Machine on 08 Jan 2011, 17:53 ---I just got done reading the the GI article and I'm really excited now. If they deliver on 1/5 of the things they said, it'll probably be my GOTY.

I am ridiculously easy to please though.

--- End quote ---

Dimmukane:
I didn't say nothing about permanent repercussions...some areas might just be a little empty for a while before other NPCs move in.


I've been keeping up on the Game Informer updates as they roll out; today was some videos with their lead sound guy.  Some more voice over from Max von Sydow (really good, I might add), part of the new soundtrack (also really good), and the only clip of in-game footage so far: a Dwemer Centurion uncurling.  If that single animation is any indicator, the rest of the animations are WAY better than previous entries in the series.  Also, it means Dwemer ruins are back.

snalin:
Looking through the gameinformer stuff, it's quite clear that they're really going for the great epic feel this time around. Fighting dragons with a backdrop of a choir singing the TES theme? Yeah.

Hope they can pull it off.

KvP:
Game Informer expanded their site to include videos about the sound in the game. Gotta say von Sydow's VA sounds better (and better written) than anything in Oblivion.

Also looks like Dwemer Ruins will be back, so it's already 10x the game Oblivion was in terms of setting.

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