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Elder Scrolls V

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snalin:
Which is weird, since (according to wikipedia) they've been using different versions of it since Morrowind. Assuming that took 2 years to develop, they have 10 years of experience with it.

Buttfranklin:

--- Quote from: est on 25 Nov 2010, 12:38 ---Apparently it is set 200yrs after Oblivion, so not sure what to make of that.  Will we see guns and steam-engines other than old Dwemer tech?

--- End quote ---
That would be awesome.  Although they could handwave the guns part because the inventors in the world are just like "Why make an expensive, smelly and dangerous device when I could just use magic to do the same thing with lightning bolts?"

Jimor:
L.E. Modesitt in his Chaos and Order fantasy series "solved" the problem of gunpowder weapons becoming dominant by having one kind of magic able to detonate it from afar.

There's a lot about this game that I'm going to be curious about. Part of that is that I like seeing how the boundaries of the genre evolve, so I'm hoping they try at least one cool thing in that regard.

KvP:
I don't expect them to include steampunk elements or whatever in the new game. I can't remember what the exact term is but Tamriel strikes me as a world that exists roughly in the same era in perpetuity, which can be explained away in that the omnipresence and versatility of magic takes all the incentive out of technological advancement.

Tom:
Magic can have an industrial age.

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