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Elder Scrolls V
imagist42:
That really doesn't sound too bad. I'm assuming they also learned from their mistakes in having the world level with you a la Oblivion?
Dimmukane:
They're claiming to use something that is much more like Fallout 3's system, meaning that the weaker enemies won't disappear when you get to higher levels, just have less of a presence. They are planning on having the Radiant Story quests set the level of unexplored dungeons based on your character's progress, but they haven't elaborated much on that. I'm also sure there are going to be some areas that won't be easily accessible at lower levels. I could elaborate on that last part, but I fear retribution, so I'll shut it.
Boro_Bandito:
I'm just excited that they're taking the perks system from Fallout and using it in ways for Elder Scrolls, period. It couldn't possibly be a bad thing, right?
est:
The perks system is one of my favourite things from Fallout 3. I like being rewarded at every level with something small, yet potentially tactically beneficial. It makes the choices made during levelling up more meaningful to your character.
The only complaint & request I would make of them is to say, comparatively double or triple (meaning I guess effectually around 4-5x taking into account the 50 level cap) the perks, scatter their usefulness across a wider range of scenarios and put some things in that are basically just RP perks that don't necessarily make your character any better, just work to flesh it out more for your own edification. At the moment I am basically running out of perks that I feel would apply to my FO3 character, and they are only level 24ish. I'm taking all these things I don't care about just because I have to take something. Perhaps let us skip a perk and take it later? I dunno.
imagist42:
Yeah, I'm hoping they tweak it at least a little bit. While perks are great in Fallout, they're not perfect. I do agree with your first statements entirely--it's nice to have something that not only gives you that feel of really controlling your character's growth and progress in a meaningful way, but also means you won't necessarily be screwed over by poor initial build choices. That's one thing I kind of hate about Morrowind/Oblivion: if you don't pick everything right at the beginning (or at least, if you don't stick to the "strategy" you intentionally or unintentionally chose then), you can wind up with a sharp disadvantage.
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