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Elder Scrolls V

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est:
Now that I can see more about what they are doing re: merging the blunt & blade into "1 hand" and "2 hand" skills, then giving specialisations in Sword, Axe, etc I like where they are going with it.  The basics of 1h and 2h fighting are pretty similar, and I am guessing that using perks to specialise will make people be more selective about which weapon they want to get good at, instead of just using whatever they want and fighting trash mobs to skill everything up.

That's gonna be a bit of a bitch for people like me who like to skill everything up, or someone who changes their mind from sword to axe/hammer/whatever if they find The Perfect Weapon or something, but hey, that's life.  This way there is also a conscious, intentional decision to be made at some point while levelling up, ie: "DO YOU WANT TO BE A SWORD DOOD OR AN AXE DOOD" so that even idiots can follow along and get a clear signal as to why their off-specialty weapon attacks do so little damage by comparison.



--- Quote ---One shout lets you slow down time, or use a special whispered dragon shout to stealthily move close to an enemy in a mere instant
--- End quote ---


So we get access to both bullet time and shadowstep, then?  I can't decide whether this is kinda lame or totally awesome.  I'll have to see how it's implemented.


--- Quote ---If you drop an item on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it.
--- End quote ---

I hope they do something with this re: sneaking past guards or something.  I'd love to see other kinds of distractions like pinging a rock or an arrow off a wall and having a mob go investigate the sound, rather than instantly becoming aggro to the player.



--- Quote ---Some locations will have enemies that are too strong for your level, and you will have to come back when more powerful, and vice versa.
--- End quote ---

This is really so fucking great.



--- Quote ---When opening the menu, instead of returning you to the last page you visited as it did in Oblivion, you are now presented with a simple compass interface that offers four options. (Right: Inventory | Left: Magical Items | Down: Map & Quests | Up: Skills)
--- End quote ---

Do not want this.  Very console-like, which would work great on consoles but not make much sense to keyboard+mouse controls.

Tom:
Don't worry, even if they do do that in the PC version they'll probably still have the standard J/Q/S/M/C shortcuts as well. If not someone will mod it within as little time as possible after release.

look out! Ninjas!:
yeah, they were fixing the interface for the pip-boy within a week of release, without tools

Cire27:
I imagine that it would be something like the Crysis compass.

Damnable Fiend:
here's a 15 minute demo by Todd Howard for G4.  if you can bear to sit through Sessler and Morgan and other G4 people being super-annoying for that long, it's pretty informative.

http://www.youtube.com/watch?v=ic6dKnv3WdU

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