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Elder Scrolls V

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Damnable Fiend:
I would recommend installing a super-mod called FCOM Convergence, which includes:  Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items.

at least, if you think it's worth the hassle.  

http://www.oblivionmodwiki.com/index.php/FCOM

The Unique Landscapes mods are pretty cool, too

http://www.oblivionmodwiki.com/index.php/Unique_Landscapes

look out! Ninjas!:

--- Quote from: ackblom12 on 28 Jun 2011, 20:26 ---Uhhh, there were lots of little mods I used to use but I can't remember if OOO covers most of them or not. I remember using one that made plants that you harvest ingredients from change so that you didn't keep seeing the same motherfucking plant which didn't have any fucking ingredients that a goddamn motherfucking 2bit back alley game designer could have done in the vanilla fucking game aaaaaaaaaaaaaaaaaaaa

--- End quote ---
you're thinking of Harvest Flora and Harvest Containers, which are part of OOO but might be in the optional section and will probably need updating

Tom:
So I just did a few dungeons and got tangled up with a couple guilds, I think I get this game now :D

snalin:

--- Quote from: Damnable Fiend on 29 Jun 2011, 06:51 ---I would recommend installing a super-mod called FCOM Convergence, which includes:  Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items.

at least, if you think it's worth the hassle.  

http://www.oblivionmodwiki.com/index.php/FCOM

--- End quote ---

Was a bitch to make this work, but I think I did it. I crashed instantly upon leaving the starting sewers, turned out that having Living Economy in both OOO and as a stand-alone install (that's included with Fransesco's, I think), kills everything. Really bothering me that the install page hasn't been properly updated for newer versions of the parts, so I had to do some figuring out. There's some better help on a forum, if someone wants to, I can try to find the link again.

I think I'll have to redo some settings - for someone who's held anything close to a realistic replica of real swords, the reduced swing time just seems ridiculous. Of course, the game claims that the claymores weigh 50 fucking  pounds (check wikipedia for longsword - a heavy one is up to 4,5 pounds - 2 kg), but whenever I see someone swinging a sword and using two full seconds moving it from one side of their body to the other, I just want to run up and stab them a million times in the face before they are ready for another swing.

imagist42:
I wouldn't mind having a nice and convenient link to a better thread explaining how to do that without breaking anything, no sir.

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