Fun Stuff > CLIKC
Elder Scrolls V
LTK:
--- Quote from: snalin on 12 Feb 2012, 05:47 ---Oh man I want to play this again, but I can't until skyboost is up to date, as my game is HORRIBLY laggy without it. Also CREATION KIT YES YES YES!
Anyone want to hang out in a chat room and plan out a mod? Or make a thread for it? I'm thinking a straight up content mod - cave or fort or player home or something like that. I really want to get into modding this game, as it has proper tools to support it.
--- End quote ---
I'd be down for that. Do you just have an area in mind, or a quest to go with it as well?
Sorflakne:
--- Quote from: snalin on 12 Feb 2012, 05:47 ---Oh man I want to play this again, but I can't until skyboost is up to date, as my game is HORRIBLY laggy without it. Also CREATION KIT YES YES YES!
Anyone want to hang out in a chat room and plan out a mod? Or make a thread for it? I'm thinking a straight up content mod - cave or fort or player home or something like that. I really want to get into modding this game, as it has proper tools to support it.
--- End quote ---
I will perform whatever unholy acts you want if you can make the paladin Judgement Armor from WoW into a mod:
snalin:
--- Quote from: LTK on 12 Feb 2012, 12:49 ---
--- Quote from: snalin on 12 Feb 2012, 05:47 ---Oh man I want to play this again, but I can't until skyboost is up to date, as my game is HORRIBLY laggy without it. Also CREATION KIT YES YES YES!
Anyone want to hang out in a chat room and plan out a mod? Or make a thread for it? I'm thinking a straight up content mod - cave or fort or player home or something like that. I really want to get into modding this game, as it has proper tools to support it.
--- End quote ---
I'd be down for that. Do you just have an area in mind, or a quest to go with it as well?
--- End quote ---
I've got a rough idea about it - I want to experiment with dungeon layouts (probably caves) with multiple routes through them, to see how that can work.
The reasoning behind this is that while Bethesda has made some great dungeons overall, with nice vistas, a great buildup of tension, and has made the choice (that I'm very fond of) of letting you have a shortcut back at the end, the dungeons are mostly linear. The only branches are usually dead ends with some extra loot. There is one dungeon in particular that stands out to me as great, which is the one you get to if you take the job from the obviously sketchy khajit Je-Raa in Solitude, and follow the quest line all the way through (called "light's out"). You get to broken oar grotto, which in addition to a cool housing for the locals, has some great alternative paths - there's water in the bottom of the cave, and you can walk along either the right side of the cave wall, or on platforms in the middle. It makes for some great bow-battles with cool views.
So, I want to make a cave, not necessarily with a quest to go with it, where you have multiple (as in more than two) angles of attack to get from the entrance to the loot chest - not only in direction, but also with regards to how you get through, and what challenges you face. Mainly I want to play around with the kit and make a dungeon, but this is the main point. For now. If anyone wants to give feedback or help make the thing, that could help a lot, and would probably be great fun.
DrPhibes:
DID NO ONE SEE THE EPIC BIG CAVE?
THE ONE WITH 1000 FALMAR? and some churarhahres (or what they are called)
not to shout but srsly, you missed some epic cave. With even more caves and buildings (like churches) inside...
forgot the name tho lolz
LTK:
Yes, we saw it.
--- Quote from: snalin on 13 Feb 2012, 13:38 ---I've got a rough idea about it - I want to experiment with dungeon layouts (probably caves) with multiple routes through them, to see how that can work.
The reasoning behind this is that while Bethesda has made some great dungeons overall, with nice vistas, a great buildup of tension, and has made the choice (that I'm very fond of) of letting you have a shortcut back at the end, the dungeons are mostly linear. The only branches are usually dead ends with some extra loot. There is one dungeon in particular that stands out to me as great, which is the one you get to if you take the job from the obviously sketchy khajit Je-Raa in Solitude, and follow the quest line all the way through (called "light's out"). You get to broken oar grotto, which in addition to a cool housing for the locals, has some great alternative paths - there's water in the bottom of the cave, and you can walk along either the right side of the cave wall, or on platforms in the middle. It makes for some great bow-battles with cool views.
So, I want to make a cave, not necessarily with a quest to go with it, where you have multiple (as in more than two) angles of attack to get from the entrance to the loot chest - not only in direction, but also with regards to how you get through, and what challenges you face. Mainly I want to play around with the kit and make a dungeon, but this is the main point. For now. If anyone wants to give feedback or help make the thing, that could help a lot, and would probably be great fun.
--- End quote ---
I went through that one too, though without the quest. An excellent cave. But it does require having it all in one wide-open space, which kind of takes away the sense of progress.
You know what else I liked? White River Watch, the cave you walk into right as you cross the bridge when leaving Whiterun via the road to the east. Ultimately linear, but it keeps winding paths into the same large atrium, while also providing numerous interesting side-rooms. Wolfskull Cave does this as well, to a lesser extent, but cheats a bit by putting an entire fortress inside the cave.
I think there's a lot of potential for this kind of bandit hideout cave; I can't really think of any barrows that stick out in my mind the same way. I ought to mull this over to see if I can come up with any good designs for what you're thinking of.
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