Fun Stuff > CLIKC
try out my new Flash game!
axerton:
I had a similar problem to Thomas Edison. Was going well until I somehow ended up with three bricks flipped over at once, I fixed that though by clicking over again. then it happened again and I couldn't pop bubbles this time - sceenshot
after the game finished I figured I'd try pausing and unpausing to see if that would fix it. it didn't. each time I clicked the pause button the game board that you start off seeing moved diagonally down and right within its little box thing. easier to explain with a second screenshot
Edit: also in terms of just asthetics and fun - possibly swap out either the blueberry or the eggplant - they're really similar colours which makes them easy to confuse. In a normal game of memory this might be a good thing, but with a fast paced game like this just becomes frustraiting. Maybe something like a green apple or an egg
jhocking:
--- Quote from: Zombiedude on 02 Dec 2010, 11:58 ---Would it be possible to flip the blocks over as they fall or no?
--- End quote ---
I'm pretty sure I tried that before but it didn't really help. I mean, even if you can click blocks in midair you still have to wait for the first block to fall before you can match it. And then not only is it unlikely that the second block will match, but even if it does then you just have to wait for the third block to fall. The only way to give people something to do the moment the game starts is either start with the arena already half full (and that only delays the excruciating waits) or provide some mechanism to fast forward the blocks. I suppose an actual fast forward button might work too, but the bubbles seemed to make the most sense.
Johnny C:
--- Quote from: jhocking on 02 Dec 2010, 05:52 ---
--- Quote from: Johnny C on 01 Dec 2010, 20:54 ---oh no no no no no no no
--- End quote ---
:?
--- End quote ---
i had a life i had to lead you bastard
neomang5:
Good stuff jhocking, I got 95 matches before I just got overwhelmed by the sheer number of blocks and ran out of time stops. The one problem I had was I didn't really understand the hierarchy of powerups. Sometimes it seemed I would get two matches and get the lightningbolt, other times it was a bomb, when usually that takes (at least from what I saw) 3 chained matches. Is it random or do you work up to better powerups. Or is it based on level, because I seemed to get nothing but screen freezes when I was overwhelmed on level 10? The game is solid though, and as an avid flash gamer, I would blow an afternoon or two playing it.
jhocking:
The powerups are mostly random, but as you noted freezes are more common later since later is when they are useful. I haven't actually looked at that code for a while but I think I set it so the freezes don't show up at all the first couple levels because they were just annoying for the first couple levels.
ADDITION: Thanks again edison and axerton for reporting those problems, that really helps. I made some adjustments to the code last night that hopefully fixes the problem, but I can't be sure they help since I'm not sure what caused the problems. All I could reason is that the issues were caused by accidentally getting 3 tiles flipped, so I put in code to check for too many tiles flipped and deal with that situation gracefully.
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