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Assassin's Creed: Brotherhood

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Storm Rider:
So I started playing the multiplayer today, a few friends and I tried to get a match going but didn't have enough people for a private game when one of the other guys' router wouldn't let him connect so I just got into a few public matches. I already had a pretty good idea of how it played from watching the Giant Bomb community game night shortly after the game came out, but it really is a lot of fun. The bonuses do a great job of rewarding killing your targets well instead of quickly: if I can't at least get the Incognito bonus I almost consider it a waste of a contract, only slightly better than an escape or another guy getting to the target first. I was actually doing reasonably well for my first time too: I came in first three times out of the dozen or so matches I played and ended in second or third for a large portion of the rest. My favorite personas are the Doctor and Barber, I think, their kill animations are slick as fuck.

Are there enough people with the 360 version that we could get a game going?

ackblom12:
Multi really is great. I think my favorite moment thus far was being in 2nd place, only have a few seconds left and I opted to go for a quick kill before time ran out, so I used Sprint, assassinated my target, during which my pursuer showed up and I managed to stun him and then my new contract showed and it happened to be a guy about 6 feet away and I killed him. Popped into first place with that last contract and the round ended.

Fucking awesome.

Edit: Also, the Helliquin kill animations are fucking amazing. I want to see the Blacksmith.

Also I do have a couple of problems with the multi, but it doesn't really have anything to do with how it plays, more how the tutorial doesn't actually help you learn to do anything but stab people and keep up incognito status. I am pretty certain I still have no idea how stuns actually work. I know if someone has already used the assassinate command it won't work, but things like "press b when in proximity" and such don't really tell me anything at all. Can I stun a person that isn't revealed but I'm quite certain is the pursuer? Do I have to target the pursuer? can I tun from hiding places? All of these things aren't really answered anywhere and it's a bit frustrating. I'm also not sure how I feel about locking basic functions for leveling. It's kind of irritating not having 2 button powers until 10th level, specially when you get matched with one odd person in a group who is 10 levels higher than anyone else.

Ozymandias:
Yeah, my one major complaint about it is that they used the persistent leveling system that's now all the rage in multiplayer, but failed to balance it so that higher level players don't have a noticeable and distinct advantage. The matchmaking seems to handle that pretty okay but it's still annoying how completely useless you are at low levels vs. the wide range of tactics and abilities higher levels have.

I'm totally down with playing multi anytime, though. I'm still slowly pushing through the single because I just kind of love exploring and doing every single last fucking thing before continuing the mission and...well, there's a lot of fucking things.

Boro_Bandito:
It won't let you stun anyone except your actual pursuer(s), in which case a B will appear above their head instead of an X. In the event that they press x at the same moment or in enough time, the tie always goes to the assassin, so you're fucked if you don't take them by surprise, blind them, smoke grenade or just get a significant drop on them.

Its amazing how high you can get in points with just basic abilities, but I agree, the incredibly sick combinations and abilities you learn provide a significant advantage against brand new players. I think this balances out by the fact that you level up so quickly though, and I think they were counting on people getting to the end game as far as level goes and then have them work on the challenges to unlock the modified abilities that provide extra bonuses.

In any case, right now is all it means is that the longer you play, the more potential awesome you are, and really when you just start out in multi-player if all the abilities were unlocked you wouldn't know what to do with yourself, I found myself just mastering how to use a given ability right before I unlocked the next one, really good pacing. And anyway, by the time you're 30 you've unlocked all the base abilities and you've got another 20 levels to go, so its more about getting to the mid-game as fare as level is concerned. At least they didn't try to do anything like prestige mode like Call of Duty MW2, talk about grinding.

Storm Rider:
I have the same complaints as most of you: unlike most games with experience systems, the rankings in Brotherhood give higher level players a clear advantage over lower ones. Usually the matchmaking does a pretty good job of keeping the level disparity pretty small so this isn't an issue but it's still more of a problem than it should be. I also really hate it when it drops you into a match already in progress, because if more than a minute or two has passed then you're completely fucked in terms of actually winning the match.

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