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Dead Island

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FIXDIX:
http://gdc.gamespot.com/story.html?sid=6301600&tag=topslot%3Bthumb%3B3&page=1

So I dunno, sounds an awful lot like Dead Rising 2. I'm hoping the survival is integral to the game play and not just find cool shit to stick together to make better cool shit to kill hordes of zombies with. The whole part about re-claiming the island overtime is interesting but right now I'm a little bummed out it sounds more hack-slash and I dunno, less like Survival Kids/Lost In Blue with zombies. Which was totally what I was hoping for.

The extra letter:
I'm going to be in the minority here, but I just found that trailer to be kind of, well, tacky.

imagist42:
I can definitely see that perspective. It's the perspective I wind up with if I sit there and think about it too long rather than just lay back and enjoy it.

Ikrik:
From pretty much every single preview I've read I've heard the exact same thing, the game's tone is essentially the same as Dead Rising.  The voice-acting and dialogue (so far) have been incredibly juvenile and the entire emphasis is on killing zombies all the time.  I was honestly disinterested the second I heard "makeshift weapons."  What's the point of saying that guns are going to be rare, which they did, when you can electrify a machete and go to town?

  I think this could have been a really nice, serious, more somber take on the zombie that we haven't seen that often in videogames.  A game where survival actually means something.  That's what the preview trailer suggested and kind of what I was hoping for.  The actual reality of the game doesn't interest me all that much.

Blue Kitty:
Their explanation on what they are thinking the game will be has sort of turned me off of it. It seems like a giant hodgepodge of every other zombie game instead of it's own unique thing

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