Fun Stuff > CLIKC

The death of social gaming?

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Alex C:
Yeah, control pads tend to fare best with hitscan weapons that do high damage per shot but have a low rate of fire.  A CoD rifle, for example, doesn't care if you keep a smooth bead on your target as long as you can get the reticule back on their noggin by the time the next shot is ready.

imagist42:
PC versions of these games also tend to be subject to modding and whatnot, so that's understandable. I still agree they should be joining all console networks together, even if PC players have to be kept separate.

est:
We've had this conversation before, and I think some console guys objected to the idea that they can't control their character as well with their preferred controller of choice.

And my take on it now is the same as it was back then, which is that I don't care either way.  Using that as a reason why I can't play co-op GTA4 or Borderlands with say, Jimmy on his xbox who won't give a shit whether I'm more accurate with my mouse or whatever is really fucking lame.

Method of Madness:
They actually have keyboard/mouse controllers for PS3 and 360, I think.

As for social gaming, it's mostly been replaced with both "casual games", like Wii Sports (or really, Wii anything), and rhythm games (Guitar/Band/DJ Hero, Rock Band, DDR, etc).  And of course, there's still the fighting and sports games which work well in a social situation (there's a reason Madden hasn't changed that much in 20 years).

est:
That is a good point.  I can plug four controllers into my xbox and play four-man co-op Fifa.

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