Fun Stuff > CLIKC
Holy Shit, Valve
Ozymandias:
Man, I finished earlier today and have been wracking my brain trying to find any flaw. I finally just figured one out:
They got rid of the little indicator on the HUD that tells you which color portal you shot last.
So there you go. The game's fatal flaw is a minor HUD detail that I forgot even existed in the first game until my roommate pointed it out.
If I were to talk about everything I liked about the game, I would literally write pages. This is a masterpiece. It's unparalleled. Valve completely outdid themselves.
Blue Kitty:
I noticed that, but also the portal colors seem to go through walls. Like if you walk around a corner you can still see what colors have been used.
Torlek:
Umm, the light on top of the portal gun has always showed which color you shot last. The target reticule also shows which colors you have active.
Ozymandias:
Well, guy, I just finished it.
Storm Rider:
I think I'm done playing for tonight. So far it definitely lives up to expectations, although I do find the bits right after you escape from the facility where you have to zoom in and find the tiny bits of wall across where you can actually shoot a portal a little tedious. Erik Wolpaw is one of the funniest people in the game industry, I'm really impressed at how consistently funny the writing is stretched out over a longer game than the first. I really enjoyed the defective turrets during their brief time onscreen.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version