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PORTAL 2 SPOILER PARTY

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Ozymandias:
After finishing co-op, my roommate and I agreed we had so much fun just playing together that all we want is more co-op puzzles, regardless of any dialogue or story or anything. Just more puzzles to die laughing as we struggle through.

snalin:
I'm replaying just now, and I suddenly remembered how much I loved the "fat and adopted" jokes. Especially the fat ones, as that's the running gag in my group of friends (unless anyone actually heavy is around). I don't think I've ever heard anyone apply so many layers to such simple jokes - "you look.... healthy" had me roaring with laughter.

Also, in the first room where you destroy turrets with lasers, there's a turret behind some grating. You can destroy it with the lasers, although that involves you turning around, so I missed it on the first playthough. Seriously, if you didn't do that, go back and do it - you'll find the best thing. Also, the secret room on the bridge room I mentioned earlier has a second secret room within it. That's pretty awesome, although it doesn't take you anywhere special, just to the room overlooking the chamber.

Johnny C:
all the easter eggs in this game are like, totally worthwhile.

in terms of callbacks – there was actually a really spectacular one that i didn't even think about until my second time through. wheatley shines the light on the conveyor belt and mentions the replicas of the "murdered" robots, who always scream and nobody knows why. then at the end GLADoS mentions putting wheatley in the room she built of robots who just scream at you. the second time through, when wheatley mentioned them, i was astonished. there's SO MUCH that they set up only to reference it again several hours later. really clever.

Ozymandias:

--- Quote from: bicostp on 22 Apr 2011, 11:09 ---
Source can support some pretty big maps and many simultaneous physics objects, but they did have to stay within the system RAM limitations of the 360 and PS3. (512 MB and 256 MB, respectively, minus whatever their operating systems take.) The load times are shorter than on some of the older Source games (TF2 before they backported some of the Portal 2 changes was pretty brutal), but it still breaks the flow a bit. :(

--- End quote ---

This makes a decent amount of sense, but wouldn't it have been really impressive if they had figured out a system to control how much of the game loads in a single loading screen based on yr available RAM? Like, just a little slider in options.

Oh, that reminds me of another minor thing I disliked: for some reason every time you tinker w/ graphics settings, it needs to remind you what each setting is. Thanks guys, but I got this.

snalin:
also, what cheap cunt at Sony figured that 256MB was plenty for a system?

I heard a Bethesda podcast the other day where they mentioned that they had an actual full house party when Microsoft decided to bump the 360 up to 512, so they could actually make Oblivion run on the thing.

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