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What are you listening to?

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Morituri:
I suppose that what I mean by 'lossless' is that it captures absolutely all of the information about the sound, that my player is able to reveal.

I can (over) sample it at a very high bit rate, but you're right, 'lossless' isn't really a word to apply to an analog medium.  'Lossless' in this case was intended to mean that encoding the file doesn't lose or change any of the bits I sample.

Although now that you've made me think about it, I wonder if I could increase the encoded sample rate by recording multiple plays and lining them up.  Would that do better than hardware interpolation? 

Given the limitations of my speakers it pretty clearly doesn't matter, but it's an interesting thought.

Skewbrow:
To summarize the way I see it:

* The fidelity of a digital recording is only limited by the sampling rate (ignoring the fact that people may diasgree on the meaning of 'fidelity' here, and hence on what exact features of the soundwaves should be coded how efficiently).
* The potentially huge file of a digital recording is sometimes compressed to make the files smaller (so that you can fit more music into a small device).
* Lossy vs. lossless is a property of the method of compression. "Lossless" means that the compression is reversible. In other words, the uncompressed digital recording can be fully recovered from the compressed version. Just like any file can be recovered from its compressed ZIP-version, because ZIP is a lossless method for compressing a file. "Lossy" means that this is not possible, and only a (good) approximation can be recovered.
* I may be wrong, but I think that a given format only uses one method of compression. IIRC MP3 uses lossy compression, FLAC lossless. Lossy compression produces smaller files, but at a slight cost on fidelity - undetectable by many (most) listeners under common enough conditions.
* An advantage CDs have over vinyl is the extra layer of error correction. This was a selling point in the 80s. CDs can recover from a variety of damage such as scratches (as long as the scratch does not have a critical shape). If a vinyl is scratched, it quickly becomes useless. From a CD the exact same recording can be read hundreds of times (or more if you take care of your CDs). Eventually a large enough number of scratches may accumulate, and the error correction mechanism can no longer cope.
I once wrote a blog trying to explain how CDs (and QRCodes, the math is the same) cope with errors. I think I did a fairly good job explaining it with toy examples not needing more than high school algebra. Unfortunately StackExhange discontinued the blogs, so I cannot post a link :-(

Hmm. Here's an archived copy of my blog post. The parts titled "Toy Examples" place very low demands on your math prowess.

Gyrre:
Stumbled across this three disc indie game music remix project thanks to OC ReMix.

//www.youtube.com/watch?v=Dh7mVU7TZP4

Thrillho:
Well. Ahem.

I suppose this is as good a place to post this as any.

I actually have an album out.

I was not in a great place at the time and would do a lot of things differently with hindsight, but I think that a particular song of mine on this is one of the best things I've ever done.

I'm looking forward to the next time, for it to be even better.

zmeiat_joro:
I like your album and I'm listening to it? You have a nice voice.

You should really use it more, the pieces are too instrumental. Not that you should not use your intruments more, but you have a beautiful voice.

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