Comic Discussion > QUESTIONABLE CONTENT
WCDT: 2131-35 (27 Feb- 2 Mar 2012) QC IN SPAAAAAACE! Week 6
Redball:
--- Quote from: Carl-E on 29 Feb 2012, 12:46 ---I think the real problem with zero-g volleyball would be the whole action-reaction thing. A volleyball's a lot more massive than a badminton birdie, so every strike by a player would send them careening bacwards, and give less momentum to the ball than if they were anchored to the ground by gravity. A good serve would barely make it across the net, and send the server back several feet - possibly into a wall!
--- End quote ---
I'm trying to work that through. Seems to me the strike would send the ball flying almost as fast as ever. The difference in mass between volleyball, 9-10 ounce weight in 1g, and server, 100 pounds earth weight or more, suggests to me the server wouldn't fly off very fast after the serve -- although maybe I'm leaving out the mass of the serving arm which would push the rest of the body back. Depending on the server's posture with respect to the direction of the serve, rotation would be more of an issue. Even at badminton, with a 5-gram birdie, the masses of arm and racquet need to be figured in.
Is it cold in here?:
Yes, using the standard playing moves you would go into a spin.
The constitutional amendment with equal rights for AIs was a new thing when Clinton mentioned it. Sometimes social change that has been long in the making can happen quite suddenly.
Skewbrow:
--- Quote from: Carl-E on 29 Feb 2012, 12:46 ---I think the real problem with zero-g volleyball would be the whole action-reaction thing. A volleyball's a lot more massive than a badminton birdie, so every strike by a player would send them careening bacwards, and give less momentum to the ball than if they were anchored to the ground by gravity. A good serve would barely make it across the net, and send the server back several feet - possibly into a wall!
--- End quote ---
You're right in that serving would become different. But the server can take a couple steps to speed up, toss the ball into the air before toes cross the line, jump into the air, and then (sorta) spike the ball. So the forward momentum the server can collect before s/he puts the ball into play will compensate for the reaction of the ball (and the server's arm). In zero-g the server could leave the ground behind the back line, float in the air in nearly parallel orbit together with the ball, wait until near the net, and then spike the ball. At last according to my understanding of the rules on serving. A further problem would be that unless the floating stops, the server will commit a net fault. So a teammate needs to collide with him mid-air to kill the momentum? Not sure that would work? I'm off to bed, it's past midnight here.
FunkyTuba:
you'd need a net for the players *and* a net for the ball
Redball:
--- Quote from: FunkyTuba on 29 Feb 2012, 16:11 ---you'd need a net for the players *and* a net for the ball
--- End quote ---
*and* new rules *and* new layout for the game.
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