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Wasteland 2

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Stryc9Fuego:
For those (too many) who haven't played the original Wasteland, here's an interesting Let's Play. Since there's no sound, he inserted some in himself (I want to say mostly bogarted from Fallout), and does it in the style like he's narrating the story of his group of Desert Rangers.

The first video there isn't the game itself, but the story leading up to the events in the game. The second vid is him introducing his characters. If you're just interested in the game itself, I'd say skip to the third vid, Highpool... where they beat a child to death with a book.

 :psyduck:

Wasteland had some fucked up moments in it.

Gregorio:
I played Fallout 1 and 2, but never Wasteland. It looked very interesting and had some pretty dark humor from what I saw. I need to give it a shot one of these days.

as for fan funding, I like it. Gamers have gotten a lot more... vocal about the way things have been going. Certain factors such as people wanting to opt out of the big blockbuster scene, and as certain genres are beginning to disappear, it's nice to see that fans have the ability to get games they want that they normally wouldn't get if left up to publishers.

ackblom12:
Vocal is definitely the nicest way of putting it.

ackblom12:
Holy shit this is the best news.


--- Quote ---Project Update #7

We have announced a major piece of good news today that inXile has reached an agreement with Obsidian for potential design assistance for Wasteland 2. What that means is that Obsidian’s Chief Creative Officer, Chris Avellone, is going to work with our team on the design and writing of the game!  It is important to note that we say "potential" as they will come aboard assuming we hit $2.1 million in funding. The good news is that we have already seen a spike in just the few hours since this was announced in a press release this morning.

For those of you who don't know who Obsidian or Chris Avellone are, they are the bulk of the brains who worked on Fallout 1&2, Icewind Dale and Planescape Torment when I was back at Interplay. More of the band is back together to make sure we bring you a fantastic RPG. Chris is going to help push the density and literary content of the game.

The original Wasteland was an important game to Chris as he recently stated, "Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I've worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor."

While the programming work will remain with us here at inXile, we are looking to use a host of tools that Obsidian has created which will help us get assets into the game faster. The faster we can implement and iterate on content, the deeper the game and the more varied choices the gamers can make.

 That’s more good news for all of you that put your faith in us.

Brian Fargo
--- End quote ---

They are currently at $1.6 million and still have 17 days to go. It seems incredibly likely this is going to happen.

snalin:
Yup, that just made me jump my planned donation up one step.

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