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Strategy game discussion

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TheFuriousWombat:
It's turn-based but Fallout Tactics rules. Ditto the Jagged Alliance series (especially JA2), actually. Those are both challenging, gritty, tactical squad-based strategy games with RPG-style elements set in great worlds with lots of thing to blow up and blast into a bloody mess. They're also really old and thus can be found for really cheap. I think they're both on GOG for $6 each.

Gregorio:
I don't dislike turn-based at all, I'm just not into the rock-paper-scissors approach to it (as in stuff like the Advance Wars/Fire Emblem sense) .

The Total War games have been on my wishlist for years. I'll finally have a computer capable of playing them on the 10th. I've also played Jagged Alliance and Fallout Tactics in the past and enjoyed them. X-Com is one of the classics I've yet to try.

TheFuriousWombat:
Re: The Total War series, I would skip the Empire and Napoleon installments. They're fine but have their fair share of issues that hinder total immersion. Shogun 2 is probably the most elegant and refined of all of them. I also found it a little limiting. Somehow taking over all of Europe, the Middle East, and North Africa in Medieval 2 feels way more badass than taking over Japan. Although if super fancy graphics are important to you, Shogun 2 is definitely the top of the heap in that regard. It's a gorgeous game, whereas Medieval 2 is definitely not (by today's standards anyway. I still think it looks pretty good though). A lot of people say Rome is the best. It's really good but I think those people are talking more about the leap Rome made from Medieval 1. In comparative terms, it's the most significant step forward for the series. But I don't think it's the best overall (unless you're a way bigger fan of Roman history than Medieval European history. I've found that makes a big difference in these games).

I would also check out Crusader Kings II. I haven't had a chance to try it yet but apparently it's similar to the Total War series but with more of an emphasis on unique characters. It's gotten lots of good reviews.

Gregorio:
I think unifying Japan is interesting mostly because of how it was a city-state system (blend of Medieval/Renaissance Europe), and so many people tried and failed to unify it, but that's kind of here nor there.

 I've heard the Warhammer: Dawn of War games also do interesting new things with the old RTS formula.

I also picked up the Pacific DLC for R.U.S.E., but have yet to try it out. If nobody's played it, R.U.S.E. works like a basic RTS, but with a better emphasis on securing roads/supply lines, and allows for a wide range of tactics (in the SP campaign at least). I've played through the game several times, trying out different tactics each time. I've done tricky stuff like setting up fake offensives to draw out enemies, then using paratroopers to capture their base when it's unattended, or just blitzkrieging through by using planes and artillery to clear way for armored pushes. It's just a really fun game, and it was sad it didn't get the attention that I believed it deserved.

Sorflakne:
Might want to look into Hearts of Iron...play as any nation on Earth you want during WWII, and best part, you don't exactly have to follow the war as it actually happened barring a few specific scripted events, if the countries that do them are still in play (game starts in the 1930's and can potentially end sometime in the 1960's).  Conquer the world as Egypt, or maybe Peru, or maybe Australia (wtf mate?)...or you can cheese it and play as America, I guess.

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