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Dishonored

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Cire27:
(click to show/hide)I meant that you could use it in the duel.

Method of Madness:
(click to show/hide)I did not. And my second playthrough is full psycho. Good to know, though, thanks.

Blyss:
Hmmm...  I'm still not sure how I feel about this game.  It doesn't seem to be a flavor that I particularly like, but I wouldn't have anything bad to say about the game itself.

I think part of the problem is that I suck at stealth when it comes to first person games.  In the Batman games, I do really well with their stealth play, in Metal Gear games that I've played in the past I was always able to adhere to their learning curve.  For some reason, I have a problem with stealth and first person.  Skyrim and Dishonored both has this as a problem for me (and it has not escaped me that they are both made by the same company), but I don't know if I'm just doing something wrong, or if I just can't quite grasp their stealth gameplay mechanic.

I do of course, realize that I don't have to play stealthy in either game, but I kind of like stealth play when I can accomplish it.  For some reason it seems just out of my grasp no matter I do in these games and that just equals frustration for me, thus I don't want to play these games that way.  And inevitably, I feel like I'm missing something as a result.

In Skyrim, this is not as big a deal, because there is NO need to be stealthy, it's just a preference.  But in Dishonored, it is a large focus, and even has several achievements, based on just on stealthy you can be.  And I'll likely never see them.

Understand, as a game, I think Dishonored is good.  I don't have problems with the way it's been done, or the way the designers, well, designed things.  I have no issue with the game itself.  If I were better at this type of gameplay, I'd probably really like the game.  But I'm not, and so far, I'm just not enjoying it.

I guess if there's a point, it's that Dishonored is a cool game, and people will definitely like it.  The problem is not the game, the problem is with my own shortcomings.

LTK:
Dishonored may be marketing itself as a game where you can adopt any playstyle you want, but it's extremely biased in favor of stealth. Going through the front door and straight to the target in every mission will cause you to skip about 75% of the content, I estimate. If you don't acknowledge that, then you probably won't get much enjoyment out of the game, even if a stabby-stabby playstyle is technically supported.

Cire27:
Why would I go straight to the target even if I was playing violently?  You can still go around and collect all of your stuff.  It's not like in Human Revolution where it actually was biased towards a stealthy/pacifist playstyle by actively giving you more xp.

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