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Dishonored

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ackblom12:
Dishonored's advertising methods have been really kind of refreshing for me. They announce it just a few months before release, then don't spend every waking moment bombarding us with ads and such right up until the day of release. Instead they've just released a steady stream of youtube videos with interviews, gameplay trailers and the like. So much better than the usual big publisher hype train of the last few years.

ackblom12:
By the way, this is a fantastic review at Destructoid.

Blyss:
A friend of mine just dropped a copy of this into my lap, so I'll be playing it this weekend.  To be honest, I've not had a lot of exposure to it, so I don't really know what to expect.  Sometimes that actually makes it more fun to me.  We shall see.

 :-D

Pilchard123:
A word of advice from what I've seen:

(click to show/hide)How many people you kill and the amount of panic you cause has an effect on later levels. A non-lethal play style will mean that there are less rats around, and I think I read that there will be less guards and tallboys. Apparently it is worth playing it at least twice, once where you try to kill nobody and be as silent as possible, once where you just massacre everyone.
I haven't played any of it, but that's what I've picked up from playthroughs and reviews.

Asterus:
Don't forget all the branches that would require other playthroughs. Almost all major choices usually supply you with a lethal and non-lethal options, and it'd be worth it to see how different combinations of consequences would change how certain events happen.
(click to show/hide)Not to mention the absurdly difficult achievements, like Clean hands (No kills), Mostly Flesh and Steel (Never using supernatural powers except Blink I), Shadow (No alerts in the ENTIRE game), and Ghost (No alerts or kills in the entire game)

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