Comic Discussion > QUESTIONABLE CONTENT

WCDT: 2357-2361 (7-11 January 2013) Weekly Comic Discussion Thread

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de_la_Nae:
Yeah, Horde vs. Alliance is probably what J is talking about.

The thing is that tribalism can be a LOT of fun, and can be very satisfying. However I find that there are many pitfalls it contains, many traps that are easy to fall into. It's almost hard to believe sometimes the amount of stress and uh..we'll say 'silliness'...that I saw that simple division in a game could cause when people got a little too caught up in it.

You see it in a lot of things though: hobbyists vs. other hobbyists, political adherents, sports team fans, etc. etc. I don't really have any answer other than trying really hard to remember that other people are just people too, probably pretty similar to you.

Ohf:

--- Quote from: DeusExLibris on 07 Jan 2013, 20:56 ---... and sustain their mutual antipathy.
--- End quote ---
I wouldn't say the antipathy is mutual. To the contrary, I feel Dale has a lot of respect for Marigold's gamer skills. I wouldn't say he's having a crush for her (not yet  :wink: ) but he does appreciate her being a tough opponent. Of course he's aware of her antipathy towards him and of her awkwardness, and he's making the occasional fun of it—but he avoids actually hurting or offending her. I guess we're in for some interesting development between these two.

Soulsynger:
No I will not discuss MMO development in this forum. I got enough of that over on mmorpg.com!

Beep boop!

Hm... I've always felt dividing the playerbase in two should not be the standart development decision it is today. MMOs are meant to be played together with friends and nice strangers. Creating the "I like this 'race', but it doesn't belong to the same faction my friends are in" dilemma is a bad thing in my book and has killed many an MMO for me.
Best example would be TSW. Three factions, at war with each other, can group up for instances but can't be in the same guild? What?

Along with the tribalism and enmities that emerge from the perceived conflict of interests (of which there is none, actually)

de_la_Nae:
Oh man, if we were discussing MMO design choices and the like I'd probably mention that the usual two-faction split that we see a lot of is because incorporating it is a quick and easy shortcut to building drama, tension, and goals for players to participate in that is often successful because it taps in to much of humanity's inherent desire for tribalism.

But we're totally not discussing that so I won't.  :angel:

StevenC:
I wish to be doing beep boop once I have my degree in beep boop.

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