Fun Stuff > CHATTER
Mafia 3 - Under the Moon
Game and Watch Forever:
--- Quote from: Linds on 19 Jan 2013, 07:04 ---Breaking it down, Barmy spoke once and was killed in the night. Gareth spoke a bit and was killed. Henri spoke a little and was stabbed before they could say much else. Nikolai spoke twice, but he's never been the most talkative player. de_la_Nae was very talkative and she was murdered. It's pretty even right now.
This could possibly get me killed, but it feels like you are picking on the quiet ones out of convenience.
--- End quote ---
I specifically said night kills are a different kettle of fish. And that's how most people have been killed.
So if we want to discuss that... Since the killers try to stay one step ahead of us, they'll employ whatever strategy will keep them safe and, if possible, get the rest of us to turn on one another. That makes their choices a little more chaotic feeling, especially to an outsider, but they'd be foolish to kill off the quietest ones since they give them cover and are the least likely to be a risk factor.
So is talking more than absolutely necessary a risk of getting night killed? Compared to the alternative of remaining quiet, yes, probably. But keeping quiet hurts the town overall and our main goal is to not get the town overrun. Keeping quiet runs against that goal.
So re-address your question, Linds with a complete picture of both ways you can die:
--- Quote from: Linds on 19 Jan 2013, 06:22 ---Not speaking can get you killed... Speaking and saying the "wrong" thing can get you killed... Why bother?
--- End quote ---
If you speak, even if you are night killed, you at least gave us something to work with and contributed to the war effort. You made it harder on the villains to hide and probably made them have to tell lies that can later be detected and used against them. You made them have to throw votes around and created patterns that can be analyzed. When you don't speak, you contribute to the town's paranoia that we already have in abundance. And you give the villains a chance to just sit back and off people one at a time.
riccostar:
The full moon sounds like a very bad thing.
Lines:
Werewolf?
(click to show/hide)Where wolf? There wolf. There castle.
Sorry, I had to.
Black Sword:
Day 4
When the sun rises, dreams end and reality intrudes. Suffering is the only thing that can be done. The villagers gathered in their daily ritual, resigned to the inevitable. Headcount is taken. Two of their number are missing. Some wise fellow, conscientious of the shocks of the previous days, shares a swig of whiskey with the survivors to give them courage. The search begins.
The villagers walked past the tree outside cesium133's house and opened the door.
A violent gale of wind burst through the door and assaulted the ears of the poor villagers. The villagers were knocked down even as booming noise left their ears ringing. Once they recovered themselves enough, they entered the now-creaking house. A strange, unnatural fog lurked within. When they finally discovered his body, it was completely unmarked.
After beating a hasty retreat from the unnatural demise of such an ordinary fellow, the villagers moved on to the house of the village apothecary, dr. nervioso. A somewhat anxious fellow, he was still a pleasant sort to have around. Braced for anything, or so they thought, the villagers opened the door.
They had not been ready. The enemy had apparently chosen to use nervioso's death to send a message. The unlucky soul had ripped apart, joint by joint, his pieces used to make a macabre shrine of sorts. Most horrifying of all, there was not a spec of blood to be found anywhere. A brief search revealed nothing else about this ordinary villager, just some missing herbs.
Appalled, the villagers return to the square, deep in the grip of hysteria.
TheEvilDog:
Alright, which one of you fuckers killed the Doc?
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