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Tombraider Rebooted

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ackblom12:
Pray tell, what is a valid reason for someone to avoid any media of their choosing?

Personally, I would definitely say that a companies marketing and PR concerning their product making you uncomfortable (or irritated) is a perfectly valid reason.

Method of Madness:
I would think that a valid reason is the medium itself. That is, if you've heard from people/sources you trust that the game itself is objectionable, then sure. But I don't think the company saying something would be enough on its own to make me avoid it (although it may make me hesitate to support it financially).

Welu:
It is not simply what the company has said, although it certainly puts me off. The content of the game's story and how they seem to be portraying the character. I also believe I get to decide what is objectionable and valid to me.

I will just straight say the rape/assault as a plot device really cheapens Lara Croft for me. I don't like the plot device in general and have other issues with it but specific to this game, I can understand wanting to humanise her, wanting to show a younger, less developed side. Although I really preferred it when I thought, "This is an awesome person doing something just because they can and it's fun and awesome." I can aspire to that and really escape into it because I want to be that. Not the same when she's a cornered animal who has no choice but to fight back. Now that I've typed it out, it actually sounds like a really boring, generic origin.
I admit I haven't learned more about the story though or how much she is portrayed as already knowing or capable of doing.
I also don't buy and play a game to go along with the hero. Whether it's in the form of "protecting" them or being their "helper", I want to feel like I am the hero. Like I said, playing games is a form of escapism and that I find it easier to escape into her former portrayed role.

Compare to Jill Valentine in Resident Evil. It's a similar trapped who has to fight back story on paper. First though she's a police officer and member of a special operatives force with a skill set. The role you're playing is that of a skilled person who already has the capabilities to fight against the opposing force.
Note: I haven't played any Resident Evil after 4.  :-P

I'll bow out of this thread now. I'll happily discuss this more in a dedicated thread about whatever the hell is it I'm talking about. However I don't want to further derail the people who want to discuss the game itself.  :-)

Masterpiece:
I've got a feeling that I should bow out as well, because I keep repeating myself and I'm obviously not being objective, because I want to reply Y U no liek this gaem?! to each and every one of your answers, which isn't fair to anyone.

Method of Madness:
Welu, when I said I didn't find it valid, I meant valid for me, I would never speak for someone else. So if you find it a valid reason to ignore a game, then that's fine. As for the "vulnerable" part, I didn't think they went over the top with it. She starts off an incredibly brilliant and enthusiastic archaeologist who gets in over her head when they all run into some truly terrible people on the island. They're all in over their head. I didn't see her being scared at first as me wanting to protect her, I saw it as me being drawn into the world and trying to overcome it. To accept the fact that it's kill or be killed and do something about it. Then again, the game does have (click to show/hide)a couple dudes outright dying to save her. But the fact that she saves several other people could just mean that she's better at it than they are, since it doesn't kill her. Also, she only has a problem after killing for the first time in her life, after that she gets really good at it.

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