Fun Stuff > CHATTER
Mafia 6: Vampire Village
TheEvilDog:
Which is why I had detaining at the start of 5. People can say what they think and only have to worry about the deranged killing team, rather than saying the wrong thing and getting killed by the others.
de_la_Nae:
It was a neat idea, though I was curious about how effective that was in that particular case. I know that Detaining Unicorn just put me off her scent, only to realize she totally was a killer later.
In that particular game, how did the killers...kill? Did detaining Uni mean we had one less death than we would have that night? Because it definitely didn't save us from deaths entirely, with at least one more killer on the loose.
And yeah, honestly I suspect you'd have won if that die roll hadn't went as poorly as possible. I enjoy these things anyway, but Team Mafia is 5:1. Which is totally possible (especially if we all really suck at being Team Villager), but certainly raises an eyebrow at first glance.
Zingoleb:
it just meant that I had no input on who was killed.
de_la_Nae:
Gotcha.
Loki:
Incidentally detainment also meant that we would either be forced to attack the villager OR it would protect the villager from our attack. For example, we were told that Gareth was off-limits when he was detained, but had the dice rolled differently, we would have been forced to kill him. I think.
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