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Your best Rockstar moment.

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Masterpiece:
I guess nobody in their right mind could ignore the ingenuity that is Rockstar Games. They are known for creating worlds that are unbelievably rich and atmospheric (I'll stop sounding like a paid advertiser in a minute, I swear), offer incredible freedom in exploration and having incredible and top-class writing to boot.

Which leads me to my actual question: What was your favourite Rockstar moment? That time when you knew this game you were playing was not like any other you ever did?
Post them here (and feel free to discuss Rockstar more!)

There was one pivotal moment in Max Payne 3 that made me realize just how great Rockstar as a studio really is.
(click to show/hide)You arrive in a run down hotel- the shabbiest and dirtiest place you have ever seen. You know there's something wrong with this place. Your partner in the Brazilian police told you people are brought in in hordes, yet none ever leave.
You still go in through the cellar window, unprepared for the horrors contained within this hell on earth.
You approach a corner, hiding, as you hear two goons converse. The room appears to be the old boiler room, used when the hotel was still in its prime. Yet the gigantic boiler appears to have been repurposed.
The guards seem busy. Why would they be down here?
A gurney stands in front of the boiler, which has been turned on at the highest temperature. Lying on the gurney, you see plastic bags, the contents of which seem... well you don't want to know, as the guards proceed to dump the bags right in the boiler. This is an oven. Hell on earth. The comparison to Auschwitz is surprisingly accurate. Now you know how those poor souls left the "hotel".

Up until that point I had seen Max Payne as a very very gritty shooter that didn't try to sugar-coat its brutality. Yet this was something more. I could not continue playing for a week.
I was devastated. Which was exactly what Rockstar wanted.

I could start telling you all I know about human organ trafficking. I could tell you that people are abducted daily, sometimes even by corrupt police forces, gutted until their bodies have nothing remaining, and then discarded like trash. I would not have struck a chord in you.
Yet this scene, in front of the oven, presented in an eerily quiet tone, captured in an almost objective, documentary-style fashion, did. This is what's so exciting about video games as a new medium, the possibilities of story-telling are not limited to production, money, location, or any other, but are purely limited to artistic choice. And that is what I love so much about Rockstar. They are not afraid to tell stories, however dark and however controversial. In my opinion, they currently are the masters of video-game storytelling.

de_la_Nae:
Yeah but they also made State of Emergency.

Less snarky edit: Which was a fun game, if you were cheating and messing around, just neither compelling nor fun otherwise.


They're very good at making me feel as worn and tired of it all as their often awful/sort-of-awful-people protagonists. That sounds like a gripe but I promise it's not, I enjoy that feeling in the context of a storytelling experience. By the time either of the first two Max Payne games were wrapping up, for example, I was feeling..well, Max Payne-y. A little loopy and soul-sick on behalf of my hero.

Red Dead Redemption and Grand Theft Auto 4 do a decent job of that, though I never get *very* far. (click to show/hide)Stuff leading up to killing Mikhail, the act, and the fallout are pretty good.
L.A. Noire was pretty sweet for the most part, and I did play the hell out of that. (click to show/hide)And took special sweet time and pleasure in avenging myself on the corrupt law enforcement officers as much as possible.

ackblom12:
I'll admit, I'm actually not overly fond of Rockstar. I do love how well they manage satirical writing in general, but they're games are something that I almost never make it through. GTAIV, L.A. Noire and Vice City being the big exceptions.

L.A. Noire is probably what I'd call my absolute favorite of their work though. Incredibly innovative, if also incredibly flawed, but at the end of the day I also didn't consider it all that fun. But flawed is not necesarilly a knock against the game considering some of my favorite games of all time were practically put together with the coding equivalent of bird poop and barbed wire.

GarandMarine:
I'm with ackblom, I'm not a big fan of Rockstar, their control scheme in particular makes me know hate in multiple dimensions of rage. However I remember many fond hours playing Vice City with my best friend at the time, usually well past the bed times we probably should have been listening to at that point making up "multiplayer" modes such as Stars, wherein you have 30 seconds (on a stop watch cause we were serious about this) to hit five stars, then you had to go till you died. Usually with ridiculous conditions attached like "You can only use a chainsaw and RPGs" ...looking back now it's a wonder that my buddy and I didn't end up in a psych ward, we clearly had issues XD

Blue Kitty:
Probably my favorite moment was riding into Mexico in Red Dead Redemption

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