Fun Stuff > CLIKC
Kerbal Space Program? Anyone?
Jimor:
Nassault has done it again.
//www.youtube.com/watch?v=Z_Q03O-F4fE
cesium133:
Oh crap, this isn't Laythe...
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...and the festival of errors continues. A little problem in my spaceplane design (aside from the gitched-out struts).
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So I downloaded 0.22 and started a new Career Mode game. In one of my missions, I accidentally killed Jebediah when I told him to jump out of a perfectly usable spacecraft and he fell to the ground. In this version of the game, once you kill a kerbonaut, they're supposed to stay dead. Except right after I completed a successful Moon landing using Bill Kerman, I noticed Jebediah just came back onto the Available list. He's been resurrected, apparently.
Jimor:
Yeah, the original 3 always have a chance of coming back. And it's also possible for one of the other randomly generated names to come up again, though it would technically be a different Kerbal (probably with different stats).
Fortunately, if you want EVA science points for the "flying over [X]" portion of each biome, you can do it from the ladder of a landed craft rather than trying to hang on while actually flying.
I've been making an "easy" run through the science tree. Not trying to Scott Manley it by building an amazing machine that can tour the entire Kerbal system on the 2nd flight for over 6000 science points. For example, for my first mission, I just put a plain capsule on the landing pad and got 29.9 Science from it. First flight was just capsule/tank/engine, and got a bunch more, etc. Even my interplanetary probes were a far cry from the multi-orange-tanked monsters I've been using to huck my space station parts into orbit.
And because I've been taking copious notes on how the system works, I think I'm going to try my hand at a video tutorial/guide on the subject. I've seen a lot of good info from my usual round of KSP YouTubers, but nothing that quite puts it all together in a way the average player could use to successfully climb the tech tree without ridiculously heroic efforts. In particular, there are several aspects of it that if you don't understand, can get you bottlenecked pretty quickly, making it all more frustrating than it needs to be.
cesium133:
Crap... I ran out of fuel getting Jeb out of a Mun landing, so I loaded a quicksave. But I had forgotten to make a quicksave on that mission, so it went back to the last time I had, several missions and a couple thousand research points earlier. :psyduck:
edit -- I haven't tried it, but there's someone trying to make a mod that would allow multiplayer games in KSP.
cesium133:
Nice landing, Jeb.
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