Fun Stuff > CLIKC
Kerbal Space Program? Anyone?
CrazyWelshy:
--- Quote from: cesium133 on 18 Feb 2014, 19:43 ---Oh God why. :psyduck:
--- End quote ---
I hate you.
My record is eight.
cesium133:
I've just started on a scheme to land on and ascend from Eve (the game's analogue of Venus; it has the thick clouds of Venus that make it very difficult to launch from, though luckily it's lacking on the sulfuric acid).
My plan is to send the mission in three parts. The first part (which has just arrived in Eve orbit) contains the descent capsule which will take Jebediah Kerman down to the surface of Eve, and it also contains the lab, which Bill and Bob Kerman will use to reset the science modules so I can get more data out of the mission. The second part is the ascent vehicle. It contains just enough room for a seat for Jeb and nothing else. To get the data back to the capsule, Jeb will have to stuff it into his spacesuit. The third part is a return capsule which will take Jeb, Bill, and Bob back to Kerbin.
Something I missed in my original plan, though, is that my plan to get my landing spot right was to cancel out all my horizontal velocity in orbit and descent vertically... but I forgot to consider Eve isn't some puny moon, and I've got big orbital velocities around it. This will make landing more challenging because I need to land my ascent module somewhere at a high altitude so I can dodge some of the atmosphere. This may be more challenging than I had originally planned for.
Here's a picture of Jeb hanging out on the descent module:
Jimor:
I like it! I'm still too chicken to attempt Eve (because I'd want to establish some kind of ridiculously complex ground refueling station).
In other news, I finally uploaded episode 5 of my tutorial series! It runs long, and that's one of the reasons I kept delaying releasing it, but finally decided to just go ahead and put it all up so I can move on. First part includes a failed design and launch, which has its own lessons to learn, then after I fix the vehicle, I run a full Mun landing mission, then follow it up with a 2nd, starting the footage for that one only once in Mun orbit.
//www.youtube.com/watch?v=J3IZU4hPWQE
cesium133:
My idea of adding rover wheels to the ascent module to make it possible to drive it to a higher altitude for launch hasn't gone well.
I've fixed the rover wheel design (the wheelbase wasn't wide enough), and I just had to post what the ascent rocket looks like when it ejects its wheels and spent parachutes.
edit --
I've launched my ascent rocket into Kerbin orbit. I tried to refuel its launcher rocket for the trip to Eve and had a very close call with the refueling ship while trying to dock.
Maybe I don't need to refuel after all...
edit2 -- The Mun just fucked me over. I fast forwarded through a Mun encounter and it changed my escape trajectory from Kerbin into a free-return trajectory. Which means I now need another 150 m/s of thrust to avoid crashing into Kerbin. :psyduck:
edit3 -- oops.
cesium133:
The Eve mission has been put on the back burner for the moment. Since then my secondary crew has managed to scrape almost all of the science available from Minmus by sending a lander to each of its Biomes. I think that mission did fairly well, though I did have to send a rescue mission when Nieldas crashed in the Midlands. Also, I forgot to clean the Materials experiment and the Goo experiment before landing at the North Pole, so I'm missing that data.
After that, I decided to send the crew to Moho, the game's analog of Mercury. One slight flaw with my plan, though... Since Moho is so small and close to the sun, it requires a lot of delta-V to get there, and a lot to stop. I probably should have brought a more powerful engine, because I only have an hour in Moho's sphere of influence, and my capture burn is expected to take about an hour.
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