Fun Stuff > CLIKC

Kerbal Space Program? Anyone?

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cesium133:
Version 1.0 has been released and they've changed the aerodynamics pretty significantly, as I found out the hard way on my second mission, when my spacecraft overheated and blew up on reentry.

Method of Madness:
I have a working computer again, I should check it out.

BenRG:
Being a long-time space nerd and tech fan, I'm wondering if KSP is the game for me. How would experienced players rate it as something for a relative gaming novice? Is it easy to get started or is it one of those borderline-professional simulators like Orbiter that requires that you sit down and learn orbital dynamics and rocket engineering for real?

cesium133:
There's a demo you can try out, which is based on an older version that should give you a feel for the game. It's significantly easier to learn than Orbiter, but you do have to learn a bit of orbital dynamics (in-game tools like maneuver nodes make this easier by showing you what you are doing will affect your orbit).

The newer versions of the game crank up the difficulty, though, which is one of the reasons I haven't really felt like playing the game in a while. I like building a rocket and just going around exploring, not spending hours trying to debug why my rocket explodes on ascent.

bhtooefr:
Also, at least older versions are rather CPU intensive and poorly threaded, so you want high clock speed and IPC, but more cores don't help. The physics engine will simplify itself if the CPU is overloaded, which is very, very bad - ships will start randomly disintegrating and exploding when steps of the physics simulation are skipped to keep things moving.

A workaround can be slowing the sim down when launching a big rocket though.

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