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EA responds, and then really responds to their award

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ackblom12:
Possibly. It's one of the themes they openly talked about when the Kickstarter was still going, which makes it likely, but it's certainly no guarantee. I've got high hopes for it happening though.

jwhouk:
Y'know, when it comes to video games, I think it doesn't matter if a character is male, female, trans*, gay, straight, bi, or purple. What matters is if the game is any good or not.

And this, unfortunately, is where EA has failed miserably.

ackblom12:
I disagree with that entirely, for the same reason that portrayals (or lack thereof) of any general group of society is portrayed in media, it matters about them in video games. I doubt there are many non-white, non-male, and/or non-cis folk that think that their portrayal, or lack thereof, doesn't matter.

Valdís:
@Joseph: But that "good" hinges on having meaningful and evocative subject-matter at the core of your mechanics.

Not all of us are looking for something purely mechanical (and even those generally don't succeed without some theme to them).


--- Quote from: ackblom12 on 13 Apr 2013, 18:36 ---I doubt there are many non-white, non-male, non-cis folk that think that their portrayal, or lack thereof, doesn't matter.
--- End quote ---

Absolutely it does. Though if portrayals are denigrating then I'd rather there be a lack of them. Easier to deal when people don't start out with minstrel shows in mind.

pwhodges:
I think what Joe is saying is that simply adding or improving diversity will not in itself contribute to improving poor gameplay, nor compensate for it.

And while a realistic diversity is good, it is not necessarily always appropriate - it is perfectly possible to have a story (in any medium) about a slice of society that is sufficiently small or specialised or localised or isolated that diversity for its own sake would actually be unrealistic (see also: positive discrimination).  There is diversity within diversity, as it were.

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