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ackblom12:
That's fine, lots of people do and there's nothing wrong with liking it, but it's a terribly designed game. Which to be fair to it, may have been the point.

GarandMarine:
I would greatly like to hear this haiku about infants and land mines, That's my sense of humor summed up in a sentence.

Monopoly is another game that requires the right group. Cause it's basically required by the game that you be a complete ass.

ackblom12:
I don't remember it entirely unfortunately, I was rather drunk at the time. And to be frank, all of my favorite board games involve the opportunity for at least one person to be a massive dick.

Battlestar Galactica for example, is a fantastic game to ruin friendships.

snalin:
What's so problematic about monopoly is that in the vast majority of turns, you do not have a choice of what to do. It's roll, land somewhere, buy it if you can, pay if you must, move on. Since there is no decisions to be made, there is not really that much to talk about while playing, there's few deals, etc. The auction mechanic can make the game a bit more interesting, as it's something all the players are engaged in, and it presents real choice. I think it should be a core feature, not something that happens only when a player loses or passes a buy.

Game and Watch Forever:
Ackblom, I've been wanting to create this thread for like a month, but have either been too lazy or too busy to bother, so thank you for encouraging my procrastination! No seriously... thanks. I love talking about this stuff.

Some thoughts on things mentioned...

Settlers of Catan: One of my least proud gaming memories is of my high school research class where there'd be days it pretty much turned into a free period for one reason or another. A small group of guys were playing Settlers and all I could think was "I'm not a hardcore enough nerd to play whatever the hell that is." Because of this I didn't jump on the Euro board game wagon until Dominion. Though I did like board games prior to then... just Clue, Scrabble, et al. And only when I could actually get others to play with me...

I did get Settlers eventually, as a Christmas present from my SO. Fun game that I need to play more (I say this about 90% of my games), but probably won't ever fit my top 5 (then again, not sure what would).

Discworld: Thank you snalin for reminding me this exists. I need to read more of the series
Dominion: I have no issues with the MP solitaire aspect since it's fun just trying to get your deck into a victory-point making engine, though I totally understand how it may drive others away a little. I think the expansions help remedy that by offering a greater variety of attack cards, Intrigue in particular. Masquerade + anything that produces curses has always been a favorite combination.

Monopoly:


--- Quote from: snalin on 16 Apr 2013, 01:32 ---The auction mechanic can make the game a bit more interesting, as it's something all the players are engaged in, and it presents real choice. I think it should be a core feature, not something that happens only when a player loses or passes a buy.

--- End quote ---

The funny thing is... I hear the auctioning is one of the most commonly forgotten rules. Also what you're suggesting would probably bring Monopoly closer to being Powergrid... which certainly sounds like an improvement.

I'll have to share my thoughts on CAH and Battlestar Galactica later. Two games I also really enjoy, though for certainly different reasons.

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