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snalin:
--- Quote from: Akima on 20 Apr 2013, 07:44 ---Many Go servers have "Beginner's rooms" where you can find fellow noobs, and, I will admit, the occasional sandbagging douche-bag who gets off on beating up weaker players. Sadly, the internet is always the internet.
--- End quote ---
Now I'm imagining somebody doing the same kind of smack talk in a goo game as you get out of online shooters and such:
"Fuck you, you fucking faggot noob, if you place that stone I'm going to kill you, you fuck"
I'm apparently playing another Magic: the Gathering draft. I think I said something about the game somewhere, but since this is a relevant thread, I'll repeat it. My feelings are that the draft format* is very volatile - if somebody is lucky enough to get some really good cards, they might simply win on that basis alone. The constructed format seems like somebody who just spends a bunch of money on online auctions will have cards that are simply better than yours. To the ones of you that have played a bunch of MtG, is these observations true? Is there anything you can do to make the game not strongly balanced towards luck and money without sacrificing all of the interesting cards available?
*in a draft, you open fresh packs of cards and pass them around, picking one card at a time. In a constructed format, you bring a deck you made beforehand. There's a ton of limitations available for the second format.
Game and Watch Forever:
I imagined the same thing, snalin! XD
Thank you, Akima for the information! I'll definitely be bookmarking this for later use. I mostly would want to start with bots simply to make sure I have a pretty solid grasp on the rules and then work on the actual strategy with other players. Bots can definitely teach you some bad habits without you noticing. Fighting games have taught me that the hard way, so I don't trust them too much for actual complete training in anything else. :roll:
Also, I'm frustrated at the fact that the Alhambra Big Box edition is out of print since I want to get it for my fellow board game hobbyist for his birthday. A source at the publisher says it should be out by the end of the month, but the fact that I still don't see it out there makes me worried they're a liar...
Pilchard123:
I discovered these sites earlier today.
http://www.playcatan.com/
http://en.boardgamearena.com/
GarandMarine:
GaWF so far the only issue I've found to deal with power gamers in any situation is to just not play games with douche bags.
ackblom12:
--- Quote from: snalin on 21 Apr 2013, 06:04 ---I'm apparently playing another Magic: the Gathering draft. I think I said something about the game somewhere, but since this is a relevant thread, I'll repeat it. My feelings are that the draft format* is very volatile - if somebody is lucky enough to get some really good cards, they might simply win on that basis alone. The constructed format seems like somebody who just spends a bunch of money on online auctions will have cards that are simply better than yours. To the ones of you that have played a bunch of MtG, is these observations true? Is there anything you can do to make the game not strongly balanced towards luck and money without sacrificing all of the interesting cards available?
*in a draft, you open fresh packs of cards and pass them around, picking one card at a time. In a constructed format, you bring a deck you made beforehand. There's a ton of limitations available for the second format.
--- End quote ---
Drafts are a format I love largely because it's actually incredibly difficult for anyone to get any kind of impressive deck. About the only way someone can get something great is if their first pack has something they want to build around and most of their following draws are even playable with it. It is rather volatile, but it's volatile in a way that does more to reward someone who knows how to make something cohesive out of a total mess than someone who gets lucky on a pack draw.
On the other hand, my absolute favorite way to play is with a group doing Limited Construction. Everyone is only allowed to purchase the same number of packs from the same sets and you are allowed to trade within the group. It allows for rivalries and there to be a couple of decks that everyone is trying to stop which keeps the decks fluid and fresg. It's also a much more controlled environment for anyone who is not doing the best financially since things can be toned back if anyone is having problems keeping up.
You are absolutely correct that MtG in any kind of tournament environment largely depends on money spent though. It's part of why I love the Duels of the Planeswalkers games so much. Fairly balanced decks in a rather limited environment makes for a much more interesting (and cheaper) option than one in which netdecking has taken over.
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