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ackblom12:
Settlers is great fun, though after so many times playing it over the years I need to space out my nights playing with it.

snalin:
While I have played far too few board games, there are some definite favourites that stand out amongst the ones I have tried.

A Game of Thrones is absolutely fabulous, with an order and resource management system that takes something that looks like Risk* and turns it into an actually engaging game.

Arkham Horrors is played cooperatively against the board, and is pretty damn difficult. You have to cooperate and think to respond to random events, and winning feels really great - especially as you win together. Winning is not a given, though. In my experience (and depending on expansion packs), I think we've won about half the games we played.

I just played Discworld: Ankh-Morpork. While I haven't really played it that much, what I played was stupidly fun. It's main, interesting feature is varied victory conditions - what you do to win is up to a card draw at the start of the game, and the conditions are very different. You also do not know what the other players needs to do to win. Really fun.

It is really a card game, but I think that if you are into board games, chances are you are into Dominion. It is much faster than any other of the games, but it is that kind of easy to learn, hard to master thing that makes it really compelling to play more.

If anyone is interested in discussing the pros and cons of any of these, please pick up the thread.


* Risk is so bad! Why is it popular? It is SO BAD! It takes for fucking ever, is super duper boring, and is won by dice toss alone. Fuck Risk.

ackblom12:
Oh yeah, card games are absolutely up for this. They've progressed into a sub genre of board games as far as I'm concerned.

I don't think Risk is a terrible game necessarily, or at least not for someone who isn't really into board games. It does teach a lot of skills necessary for much much better strategy games though, like risk management in the face of an RNG and how you should never have a land war in Russia. There are also a lot of really really great reskins of Risk that improve on the base game by adding a hell of a lot more tactical options on top of the dice rolling, like Risk 2210AD and Risk Godstorm which are genuinely good games. I've heard Risk Legacy is great, but I have little to no interest in checking it out. I mean, there's not a whole lot of reason to ever break out the base game since so many better games, that are just as accessible, have been made in the genre.

At least it's not Monopoly. :P

I've heard a hell of a lot of good about Game of Thrones and I'm hoping to join in on the backstabbing sometime.

Dominion is a weird one for me. I like it, but it's not a game I ever volunteer for play. I like my games to have a lot more interaction with other players, whether that's through co-op, backstabbing or trade, and Dominion is essentially MP Solitaire. I can absolutely understand the love for it, but it's kind of a middle of the road game for me.

I love the shit out of Arkham Horror, but dear lord is it a fickle fickle game. Which is pretty fitting for a Lovecraft game. My favorite expansion is probably The Dunwich Horror. Adds just enough to not be overwhelming, and is just as fucking lethal and horrifying as the base game. So very many ways to die.

cesium133:
As ackblom12 mentioned, there are several variants of Risk that have rules that add more strategy to the game. Personally I think Castle Risk is underrated (though I'm not sure if they even sell it anymore; of what I understand it never really sold well). As for when we played Risk, we usually played it with a bunch of house rules to make the game a bit less boring. One was a 12-army per tile limit, which disrupts the pattern that the game tends to fall into where two players just keep conquering each other's territory over and over without finishing the job.

snalin:
Ack, about the dunwich horror, is that the one where you can sell your soul? I can't really remember which expansion is which.

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