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ackblom12:
Here's a history lesson about the most complicated board game in existence!

The Campaign for North Africa

A war game released in 1979 with 1,800 counters, maps large enough to cover multiple tables, a 3 volume rule book, best played with 10 players (5 per team) and averaging about 1,200 hours per campaign. One of the common examples used to explain how detailed it is the fact that the game's Italian troops require extra water resources so that they can make pasta. It's been called 'The Unplayable Monster' and rivals many PC war games in complexity. It's a game I'd love to own for collection sake. I'd never even pretend like I was going to play it, but oh how I'd love to own it.

ChaoSera:
This Sunday me and some friends tried out D&D for the first time. Nobody of us had any experience with it so I volunteered to DM. After spending literally hours helping the others creating their first characters we were finally ready to start.
It was AWESOME! DMing is hard but pretty cool. At one point the players used a light spell on the fighter's armor to try and scare away a few dire rats. Great fun all in all and we're going to continue soon.

CardinalFang:

--- Quote from: ackblom12 on 13 May 2013, 13:39 ---Here's a history lesson about the most complicated board game in existence!

The Campaign for North Africa

A war game released in 1979 with 1,800 counters, maps large enough to cover multiple tables, a 3 volume rule book, best played with 10 players (5 per team) and averaging about 1,200 hours per campaign. One of the common examples used to explain how detailed it is the fact that the game's Italian troops require extra water resources so that they can make pasta. It's been called 'The Unplayable Monster' and rivals many PC war games in complexity. It's a game I'd love to own for collection sake. I'd never even pretend like I was going to play it, but oh how I'd love to own it.

--- End quote ---

Yes, the Campaign for North Africa is a legend among wargamers. I've never even seen a copy but I've heard some of the stories, like the rules for supply go as far as requiring Italian units to use more water because they have to cook their pasta. Also the campaign game was never fully playtested because the playtesters never managed to finish an entire game.

I do own one game that is considered a 'monster' game (not to be confused with a game with or about monsters. I have several of them.) and that is The Longest Day. Over 1500 counters and a playing time listed as 5400 minutes (that might just be for set up though). Here's a decent picture of the board. I've played part of a game of this but never a complete game. I have a friend who has played it several times and is willing to play it again. It's a matter of finding a place we can leave it up for a few months while we play.

ackblom12:
So I finally used my Amazon credit and got ahold of Galaxy Trucker. We love it even at 2 player, though it's nowhere near as frantic as I imagine 3 - 4 players would be, and I'm going to be opening the expansion and seeing what it adds to the game tonight. You should definitely check it out Eric.

Game and Watch Forever:
Space Alert (which is also designed by Vlaada Chvatil) is pretty much the most frantic game I've played. Dealing with enemy ships, obstacles, infiltrators, and malfunctions with a time limit? And you have to communicate with everyone else to actually make sure everything is getting taken care of and you're not just stumbling over each other? Yikes. Every game's hijinx leads to us shaking our heads and laughing. And sometimes we actually come out (barely) alive.

I thought the building phases in Galaxy Trucker would be a little more like that ("OH GOD I NEED ANOTHER SHIELD WHERE IS IT?!"), but not so much. It still has that nice "let's see just how big of a clusterfuck this turns out to be" factor though, along with that sense of achievement when you get through alive on a particularly rough course with a decent amount of cargo, so it's still a lot of fun to me.

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