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Forum-D&D?

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ankhtahr:
Well, I would propose having separate channels on the server then. I'd like to have an ordinary #forums chatting channel, seperated from an #DnD channel.

henri bemis:
I don't know, I see a real-time game dying out pretty fast :/.  pbp is slower-paced, but it's easier to accommodate different time zones and schedules.  We could do a combination, where some of the game is done pbp, and then set up other times to do real time RP however often we can agree on.  It's just been my experience that if players don't have a way to participate at least once a week, they kind of lose interest, or at least fall behind on XP pretty quick, and coordinating everyone on a weekly basis could get really tricky, especially when you need to set aside hours at a time.  Running it on an RP site would also probably be easier on the GM and players, especially if they're new to it. 

TheEvilDog:
Honestly? A campaign on IRC would break down pretty quickly, I've seen it happen twice with different groups.
A play by post game has a couple of benefits; 1. People can collect their thoughts and decide what to do at their own pace. 2. Its easier for people to keep up and not be left behind by the fast typers. 3. The story can be expanded upon with very little hassle, which for me is the most important part. The players are just that; actors on a stage where the GM is the director.

Jace:
I think pbp is super shitty but thats moatly because I enjoy not having hours and hours to collect my thoughts and figure out the perfect way to go about doing something. I like needing to make split second decisions because I feel it gets me into the character more. Then again I have no stake in this because I'm generally too busy to play.

henri bemis:
The fact that you say you're probably too busy to play is exactly why I think pbp is a better option  - it's obviously not the way you prefer to play, but it would allow others who might be busy, but still interested, to have a stake in it.

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