Fun Stuff > CHATTER
Forum-D&D?
Method of Madness:
Is 8 a lot? Also I'd prefer doing it here, because that way everything's saved. Live chat wouldn't have that.
ChaoSera:
Dunno if 8 is a lot, but henri says she has never run a game with more than 7 before.
Also we're doing it on Myth Weavers, due to convenience in regard of dicing tools etc.
TheEvilDog:
Even 7 people in a group is pushing it.
Remember that most GMs are ordinary people who have to come up with the story, NPCs, plot points and plot hooks for player characters. There's a lot to do and prepare for in games. Granted, this will be forum based, but the point is still there, GMs have a lot to do and track, too many players and it becomes difficult.
If the demand is high enough, I'll open a second game to take some of the load of Henri Bemis.
Method of Madness:
Alright. I found about Mafia just too late too, but like that, there'll be another game soon enough.
henri bemis:
Haha, I literally just came back from my offline game (there were dragons and tequila shots, so forgive me if anything is unclear).
TED is right, 7 players is pushing it, and I expanded it to 8 for a few reasons: I want this game to be as open as possible; I expect a player or two to be inactive for long periods of time, or drop out altogether (not a dig at anyone in particular - that's just how games usually work. Life gets in the way & such), so having a large party can compensate for that, and there's always the possibility of needing a temporary or permanent replacement; pbp is by nature a bit heavier on the RP aspect - players can talk amongst themselves without needing direction or input from the GM.
Usually, parties are 4-5 people, so if there's enough interest, it would be easy to split the group (and TED, if you're serious about GMing, I'd love to play).
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