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The Ultimate Hi Def Next Gen Console thread (internet connection required)

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mtmerrick:

satsugaikaze:
The thing I like about the guys at Penny Arcade is that they made one comic about it, explained their stance on the shit that went on at E3 for about 2 posts, and then moved the hell on. They also approached the Xbox One problem from a different angle, which is nice.

LTK:

--- Quote from: Lupercal on 15 Jun 2013, 16:47 ---Okay, I'll be fair, I don't really know how old Fable III is. I haven't played it, but I'm not that impressed that its a free game as its apparently pretty mediocre. But am I just a spoiled gamer who isn't happy with free games? (I already own Halo 3 and got that in 2007/8 so it feels pretty old by now, since five other Halo games have come out in that time).

$30 a game IS expensive! For anything!

Would I redeem myself by admitting buying some Wii Virtual Console games recently that were late 90s releases? That's old, right? Playing Super Smash Bros to get away from the fear of the Millenium Bug?

I'd also like to be both a PC gamer and a console gamer. Trouble is, I have a 3 year old Sony Vaio. I need to build a decent rig, which means saving some money for it. Can't be more than a Playstation 4!

--- End quote ---
Don't worry, I was just making some sweeping generalisations. XBONE and PS4 games release at $60, and obviously loads of people buy those, but now, when Steam releases a game for $30, a common reaction is "Eh, I'll wait for a sale."

The oldest game I own was released in 1985. The oldest game I own that I've actually played was released in 1993. So, for me, 'oldest game still worth playing' stands at 20 years at the least.

As for building a PC to match the new consoles, I refer you to this. You're never going to get an equivalent power-to-price ratio of a console, since the manufacturers cut costs by building them in bulk, but for a hundred dollars or so more, you'll be able to run anything that runs on them as well. There's only one piece of advice in there that I'd go against: don't buy a cheap PSU. Anything under $50 and you're on thin ice.

If you really want to price-match the PS4, you could probably do it by getting a few previous-gen hardware components second-hand, which I estimate gets you the equivalent of an above-average gaming PC one or two years ago. Just don't expect to be able to run the latest triple-A releases smoothly, but anything not made with a multi-million-dollar budget will be just fine. PC's got a lot of indies, you see. Not to mention the 20+ year back catalogue...


--- Quote from: RedWolf4 on 15 Jun 2013, 16:28 ---Welp, that tears it. Where's sony at? I'd like to make a deal. . .

--- End quote ---
I've since learned that Sony did exactly the same thing when demo-ing PS3 games at E3 2005, I think it was. Apparently it's not uncommon at all to run demos of unreleased consoles on vastly more powerful hardware.

Valdís:

--- Quote from: LTK on 15 Jun 2013, 04:36 ---Warning: Page has sound.
--- End quote ---

Should read "Warning: Page is going to sucker-punch you with emotion.". [1][2]  :-P

ackblom12:
Yeah, to be honest I've never given much care to the stories of PCs running the games at E3 because it's pretty much been that way for a really long damn time. It doesn't make it any less wrong, but it's not unique to the here and now or to any specific company.

Used Games and AAA Games Are Incompatible? Good!

"Game developer Cliff Bleszinski has never been a fan of the used game market, and he's made his feelings on the Xbox One and PS4 policies quite clear -- he supports Microsoft's decision to "redefine" the concept of videogame ownership, in a bid to protect the way videogames are currently made.

"You cannot have game and marketing budgets this high while also having used and rental games existing," he said. "The numbers do NOT work people ... The visual fidelity and feature sets we expect from games now come with sky high costs. Assassins Creed games are made by thousands of devs."

Clifford's stance is fairly clear -- games are too expensive, and so the customers must be the ones to compromise. This is presented as our responsibility, our fault even. We "expect" good looking games with high marketing budgets, and publishers are forced to comply.

Except ... that's really not true, and while Bleszinski has actually very adequately highlighted the problem with modern videogame development, he's gone and focused on the wrong part of it."

More after the link.

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