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The Ultimate Hi Def Next Gen Console thread (internet connection required)

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Edguy:

--- Quote from: TheEvilDog on 18 Jun 2013, 11:21 ---Technically, as a company that produces a product, they do want our money.
Which is the point of producer/consumer dynamic.
The problem here is that Microsoft made the number one mistake in business, they decided to dictate what the market should want. Which is pretty much the best way to lose that market. The whole thing about the DRM and anti-piracy was done in a ham-fisted manner, but the truth is, eventually there will be strong measures taken to prevent piracy; Microsoft just went in at the deep end of a shark infested pool, carrying bloody fish heads and weighing bloody aftershave.
--- End quote ---

Exactly, they dived into the issue head first, instead of treading their ground and making changes in steps. To top it of, it all was presented in th worst possible manner, and with no thought into what the reaction from the audience would be. In other words, it's not what they're doing that's the issue, it's how they're doing it. I'm 90 % sure Sony and Microsoft had pretty much the same plans and goals concerning DRM, used games block and all that stuff, but that the horrible reactions to M$'s piss-poor presentation of the issue made them turn tail, and use the situation to their advantage, spiting Microsoft and appealing to the enraged audience.


--- Quote ---There is also the idea that you are no longer buying games, you're renting them at $40-$60. So lets say the average gamer will have 8 games for the Xbox-One, and then they get banned, not from the game, but from their account. Say goodbye to that $1000 you spent on your games and console.
--- End quote ---

This is a difficult issue. On one side, games are software; they're just a copy, made for near to no resources, of something that has require a lot of resources. Thus, they don't really have much self-value, unlike a car or a piece of furniture. With that in mind, I can't imagine how it's more justifiable to give away something someone else made, and take money for it (used games sales), than giving away something someone else made for free (piracy). Personally, I'd rather pay the developers (with publishers being a necessary "evil").

On the other hand, there's a lot of technical problems. Most, however, are also prevalent in Steam. And I do think that is a valid comparison to make. I'm pretty sure Steam (and other similar services) got it's share of critique back when they were new, and I believe the console market can make the same concept work for them. It doesn't look to bright at the moment, though.

Of course, I'd like to be able to borrow games from friends (and it has happened on several occasions that I have spent money on DLC for said games), but it's hard to come up with a system that perfect for everyone.

ackblom12:
The reason Steam isn't a fair comparison is, at least partially, is because Steam isn't locked into a hardware brand. That by itself makes a very big difference, not even going into the good will Valve has built up due to understanding that if they treat consumers proper they make more money. Another issue that while sure, I'd like to pay money to developers more so than publishers, but MS isn't helping their either what with requiring publishers for digital titles and patching costs. I mean, if you want to compare it to Steam, then MS still doesn't have any excuse because (for inability to offer up a cohesive message or the actual practices they've announced) there is about 8 years worth of collected data, criticisms and changes there for MS to have learned from.

Digital as the majority (because obviously that's the end goal here and how this is set up) is coming sure, and I welcome it with open arms, but the console market is not ready for it to make a full transition this gen for a number of reasons, much of it concerning issues with internet infrastructure around the globe.

RedWolf4:
^This.

de_la_Nae:

--- Quote from: ackblom12 on 16 Jun 2013, 14:25 ---
"Game developer Cliff Bleszinski has never been a fan of the used game market, and he's made his feelings on the Xbox One and PS4 policies quite clear -- he supports Microsoft's decision to "redefine" the concept of videogame ownership, in a bid to protect the way videogames are currently made.


--- End quote ---

Oh Cliffy B. Let the poor old thing die.


--- Quote from: Ben "Yahtzee" Croshaw ---But for the first time I have such a crushing sense of foreboding for everything about this upcoming console generation that I don't want any part of it. I don't want to acquire a PS4 or an always-on Xbox even for work purposes, let alone for personal entertainment. The console industry as it stands is unsustainable and heading for the cliff edge. You only need to look at that Adam Orth "deal with it" tweet to see the writing on the wall. The new generation of consoles is a desperate let's-see-what-we-can-get-away-with lunge from a dying beast, and now they're not even trying to pretend that it will improve the gaming experience. They're going to force online measures to stamp out pre-owned games, they're going to erase your histories, and they're going to throw entire generations of games to the wind. And you, consumer, can just "deal with it".
--- End quote ---


http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/10300-We-Really-Really-Dont-Need-New-Consoles

Tends to sum up my suspicions about this cycle. I'm planning on sitting this one out I think. Got enough going on with still catching up on old PS2 games at any rate.

ackblom12:
I understand Yahtzee's position, even if I disagree with him on this.

Also, here's another article that puts into much more cohesive words than I can about how the Xbox One isn't, but Nintendo and Sony are, supporting the concept of paying developers instead of publishers.

Xbox One vs. Indies

Of course none of this denies that what we think of as normal for the console industry isn't a bit fucked.

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