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Real time walking in video games

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LTK:
This thing would be a great fit in an arcade hall, if those still existed. There was something like this that did the same, only inside a giant hamster ball. By slowing down or speeding up the ball interior relative to your walking speed, you can simulate slopes to a certain degree, but unless this one actually, physically tilts it won't do that.

You know what I'd actually like to see in video game walking? The player character being simulated as anything other than a stick of wood. Miasmata had a great start in this: if you lost your footing on a slope, it would actually send you tumbling down instead of sliding down the hill perfectly straight like a gyroscope, and you'd lose whatever you were holding. You could even simulate this in the hamster-ball model of omni-treadmill by making it spin really quickly so you actually fall down. That's something I'd actually go for. Running around in a FPS on your own two legs, though... not so much.

K1dmor:
 They fulfill the Kickstarter budget in less than a day  :psyduck:.

 They could become the most successful Kickstarter ever  :-D

Sorflakne:

--- Quote from: Loki on 11 Jun 2013, 00:01 ---
--- Quote from: Akima on 10 Jun 2013, 21:00 ---But what happens if you take an arrow to the knee?

--- End quote ---

Congratulations, I believe you managed to make this joke the one time it was appropriate  :-D

--- End quote ---
Award: One Internets

J:
0.85 internet after taxes

Jace:

--- Quote from: K1dmor on 14 Jun 2013, 14:30 --- They fulfill the Kickstarter budget in less than a day  :psyduck:.

 They could become the most successful Kickstarter ever  :-D

--- End quote ---

Would have to beat out the Reaper Mini Bones kickstarter, which was 11430% funded. That is not a typo. They raised 3.4 million dollars for miniatures after asking for only 30 thousand.
Video gamers don't have shit on traditional gamers.

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