Fun Stuff > CLIKC
Valve Announcement Trifecta
J:
it's looking at me
ackblom12:
Also keep in mind that this may not be the final design. Part of the beta period is going to be getting feedback about how the controller actually feels to users.
de_la_Nae:
I almost made a Chernobyl joke here for the N64, but decided against it.
ackblom12:
Honestly, even if this controller is shit (or good but too expensive) we still have about a billion different options for controls.
They've got some Q&A going now for the controller and all other discussion about the hardware has been moved to the Steam Universe community.
--- Quote ---Questions!
Is this the same beta as the Steam machines one, or is it separate?
Same. So you only need to sign up once.
How does the beta work? When will it start? How will you choose participants?
Please see the FAQ on Steam Machines, because it covers lots of important questions.
I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?
You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy, and by all means keep using whatever input method makes sense for you. Rest assured, we won’t abandon you. We love mice and keyboards, too.
Can I use a controller if I don’t have a Steam machine?
Yes. It’ll work very well with any version of Steam.
I’m a developer - how can I include support for the Steam Controller in my game?
On the same day that our prototype controllers ship to customers later this year, the first version of our API will also be made available to game developers.
How will the beta controller differ from the one that’s for sale next year?
There are a couple important differences: the first 300 or so beta units won’t include a touch screen, and they won’t be wireless. Instead, they’ll have four buttons in place of the touch screen, and they’ll require a USB cable.
What’s next?
We’re done with our announcements, and we promise to switch gears now and talk specifics over here in our Steam Universe community group. Also we’ll talk soon about the design process and how we’ve arrived at our current prototype. (We’ll post detailed specs next week for our living room SteamOS prototype, too.)
We look forward to working together with you to design the future of Steam in the living room.
--- End quote ---
snalin:
--- Quote from: snalin on 25 Sep 2013, 15:33 ---That is interesting. Maybe the third announcement is a special gamepad of some sort made for Big Picture?
--- End quote ---
Called it!
I like the look of this controller. They're aiming for the living room market in a major way, and want every part of it. Also they're saying that the thing is "hackable", which I assume means that you can take it apart and put it together again with adjustments. Don't like the grip? Maybe you can 3D-print a new one!
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