Cracked, on gaming
Man did that really imply Angry Birds is a better direction for games than Limbo?
I think the point being made was that you can accuse some of the more austere indie games of skimping on design and leaning on atmosphere (oh what's up
The Path). I haven't played
Limbo, but if he had alluded to something like
Braid I would take issue with it, because for all of that game's thematic laboriousness, as a puzzle game it was pretty excellent and the time-screwed mechanics were quite clever at times.
Agreement on the merits of linear games. For once I want to play a game that doesn't involve morally ambiguous choices, sidequests, inventory management, and all sorts of stuff that supposedly adds to 'replayability'. In a lot of cases that just means you only get to play part of the game when you go from start to finish.
If you're actually serious about this, it's pretty funny. There are several million of you, and you more or less drive the gaming industry.
And really, the number of games that have "many destinations, many paths" design is vanishingly small. The only multi-ending / multi-path game I can really think of is something like the original Fallout, which let you get dipped in FEV to end the game early, but it's hard to count even that, since it's essentially suicidal (and doesn't have the ending slides). You could probably include
New Vegas if you discount the fact that every run ends up at the Hoover Dam (though they all come from different angles, which is cool).