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GarandMarine:
Holy shit! So I was doing my first run of a dungeon and me and the tank got ditched before we could kill a side boss for a quest.... so the tank and I took both bosses down ourselves.

That was so freaking cool!

Lines:
I wish by the time I had gotten to Silithus it had been more populated, but that zone was the epicenter of dull once I got there. (Which was during Burning Crusade or WotLK, I forget which.) But I had never been there, so I leveled one of my alts there. Also we ran through the raids before Cataclysm came out because we were running all the raids we could at 80 before some of them got changed. That part was fun. But I started playing in 2004-2005 (holy hell...) and my friends were already raiding at that point and solo leveling a druid took forever. I was really happy when burning crusade came out because I was finally able to do stuff with my friends and found a guild that was just what I was looking for - laid back but still had a couple raiding sessions.

And now I'm doing my own thing with my husband because we can. And hey, we can actually do raids together without a raiding guild.

de_la_Nae:
Okay, as promised, Tauren and the Light.

Now I don't know what the Blizzard-Activision dev team has went with this sort of thing over the years, but I know how *I* think it should be.

The Light is more like the Force; it's semi-divine, but you obviously don't have to follow a certain class of being (i.e. 'gods') to tap into it, as evidenced by all the different factions and forces that use it for/against the players; it's just *there*...similar to most of the other power sources and magic types in that setting seem to be.

Earthmother worship among the Tauren comes in many flavors, but is itself a separate thing from their magic use. Said magic use may be divinely-inspired or even granted in several cases, but similar to, say, wizardry in Dragonlance (at least back in the day) you don't *have* to worship the three gods of magic to use it (though maybe you do so anyway).

Tauren culture has usually relied on the more nature and spirit-focused traditions of magic, but it is not really a big jump at all (or even a small one) for one of the least evil cultures in the game to philosophize their way into a magic form that tends to be accessed more with...for lack of a better term 'divine humanistic' impulses. And since the Tauren don't receive anything tangible directly from Earthmother worship (or do they? dun dun dun), it's not incompatible. They use Light energy (see positive/negative energy split from classical Dungeons & Dragons' cosmologies), but they wrap it the trappings of their culture instead of really adopting the Humans' usual vision of it.


Bam! Awesome Pally-cows.

de_la_Nae:
However it should be noted that the developers at Blizzard Activision did not consult me for Warcraft-related story/setting development.

They really probably should have, but they didn't. So who knows what the hell they've done with it since I cut out.

Neko_Ali:
Tauren's use of 'holy' magic in Paladins and Priests is attributed to An'she, the sun. In Tauren belief, the sun and the moon are the Earthmother's eyes, An'she and Mu'sha. Their druidic tradition long called on the power of Mu'sha. Shortly before the Cataclysm, a young druid began to question why they didn't equally revere An'she and call on it. She and her mate began the practice of the Sunwalker, becoming respectively the first Tauren priest and paladin. They don't worship the same power of The Light the way the Humans, Dwarves, Draenei or even the Forsaken see it. But rather they call on the sun the way their druids call on the moon to empower them, through the grace of the Earthmother.

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